MrSheet's Recent Forum Activity

  • Hey guys :)

    I'm trying to work out movement like in Contra games, with 8 directional shooting, and I've come up with silly issue

    My controls and animations are preety much ready, and everything works almost perfectly but this - after pressing Up Arrow the player's angle changes which allows user to shoot up, but then when player release Up, animation gets back to idle state but bullets are flying up instead of left/right.

    Is there a condition which I can use so the bullets will lose their ability to change direction once they are shot?

    My Events and screenshot of the issue

    i60.tinypic.com/30mqv85.png

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  • That worked :)

    Thanks a lot jayjay :)

  • Hello guys!

    I'm trying to make a platformer game with both keyboard and xbox controller controls, but I'm having a little problem with the controller and with the simplest thing of all - jumping.

    First of all I disabled deafult jump controls in application properties so everything is controlled by events, then I set jumping two ways. First in MouseKeyboard, on key pressed condition, which works fine - when certain button is pressed sprite is jumping at a given height and when I press and hold the button the sprite will jump only once. When it comes to xbox controller there is a problem because it can only have one condition - on control is down, which makes that the sprite is flying up constantly when certain button is pressed and hold.

    So there is my question - is there any way to make xbox controller recognize only single button press even if the button is hold, like on key pressed condition?

    Here is screenshot of my events because I can't post link to .cap file yet

    <img src="http://i50.tinypic.com/23lmlwg.jpg" border="0" />

    Thanks in advance :)

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MrSheet

Member since 28 Dec, 2012

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