mineet
Thanks for sharing this devlog. I was wondering what you've been busy cooking up.
Although its not an easy choice of genre to start with (lots of statistics likely to be involved, and not so many preset behaviours, etc) sometimes you just have to go with the idea you're most passionate about. I knew absolutely nothing when I started my board horde game, and just tackled it one problem at a time.
I would highly recommend getting to grips with Functions, Families and Groups as these will cut your events down massively and keep your project easy to manage. Also try to set aside a group/function for Debugging and cheats as it will save you a lot of time in the long run (I wasted many an hour testing my own game and hoping the heroes would eventually collect the latest potion I was trying to test, when if I'd just put a key press in from an early stage that would instantly changed it to the right potion it would've been so much quicker!).
It's also a good idea to decide what screen size your going to go for quite early on (something fairly universal) and whether you're building the the game for desktop, or mobile as well.
Anyway, you were very supportive of my project and many other people's projects, so I'm sure there will be plenty of people happy to help out if the need arises. Just give me a yell if you get stuck.