aerirprown's Recent Forum Activity

  • I think the idea of community meetups is a good idea. I would not be able to attend due to distance, but I am sure the people who are able would enjoy the opportunity.

  • Wow that was a silly mistake I made. Thanks, Blackhornet.

  • I have a very simple project that creates an impulse on the rectangle towards a click/touch. The rectangle encounters a nonexistent barrier when two conditions are met.

    1. The rectangle has Scroll-To behavior.

    2. The layout is larger than the screen size.

    The barrier is essentially a right wall near the middle of the screen and a floor near the middle of the screen that it cannot move past. I have only tested in Chrome.

    If I remove the Scroll-To behavior it works fine. If the layout is the same as the screen size it also works fine.

    I was hoping to have levels larger than the screen size and have the screen scroll with the player. Any one have an idea what the problem is?

    Let me know if the link does not work.

    dropbox.com/s/tt8k15w7wlvkk0g/Empty.capx

  • thenextweb.com/dd/2012/08/28/check-mozilla-pushing-html5-gaming-3d-first-person-shooter-demo

    Thought that might be interesting. I'm not sure it is actually uses HTML5, though. It says that it runs with Javascript and WebGL.

  • Here is mine. newgrounds.com/portal/view/615488

    I still have lots of work to do on it. Any feedback is appreciated.

    I voted for a better tile map support. I think all of these would be great improvements, though.

  • Try Construct 3

    Develop games in your browser. Powerful, performant & highly capable.

    Try Now Construct 3 users don't see these ads
  • Forgot to mention, all of the affected events are in the event sheet called "Fronir Projectiles".

  • Link to .capx file (required!):

    Bugged Version

    dropbox.com/s/rnu6ndgsoq3hfgu/Space%20Vikingz%20-%20Function%20Bug.capx

    It works this way

    dropbox.com/s/o9qo3h3vsdlp5l8/Space%20Vikingz%20-%20Working.capx

    Steps to reproduce:

    1. Run the project

    2. Click Button in top left to spawn your ships

    3. The enemy bomber must have more than one bomb on screen(fires every 1.5 seconds when one of your ships is in the line of fire)

    4. When any bomb should spawn an explosion animation, it spawns an explosion animation on every instance of the bomb.

    #4 occurs only when the action to spawn the explosion animation is within the same function that checks AoE damage. When placed individually in both the conditions that should produce it, it works fine. I assume the function is receiving all instances of the bomb instead of just the one affected in the calling event.

    I have not tested the rest of my AoE function enough, it could be checking for damage around every instance of the bomb as well.

    Observed result:

    When any bomb either collides or reaches the maximum distance, an explosion animation is spawned on all instances of the bomb.

    Expected result:

    When a bomb either collides with one of your ships or reaches its maximum distance it should spawn an explosion animation on itself.

    Browsers affected:

    Only tested with Chrome.

    Operating system & service pack:

    Windows 7, SP1

    Construct 2 version:

    120.2(64 bit)

  • I've been wondering the same thing. I am working on a game I hope to release on Ouya.

aerirprown's avatar

aerirprown

Member since 26 Dec, 2012

None one is following aerirprown yet!

Connect with aerirprown

Trophy Case

  • 11-Year Club
  • Email Verified

Progress

12/44
How to earn trophies