DrDeleto's Recent Forum Activity

  • I've been making an isometric game and using 00rez's Pathfinder plugin. However, it uses the visual extents of an object as a blocker and I need to use the collision polygon instead (since an isometric view projects tall objects up, but you only want the bottom of an object to block pathfinding).

    Kyatric--Does your plugin use the collision polygon to eliminate A* nodes from the valid pathing space? Sorry, I can't tell from the examples given.

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  • I definitely confirmed that the visual extents are used for pathfinding with this plug-in currently. Does anyone know if Rez is still updating his work?

    If not, I believe there's another Pathfinding plug-in by another contributor. Can anyone tell me if it operates any differently or has any other issues/advantages?

  • Rez, great plug-in. Thank you so much!

    I'm working on an isometric game, so I need my pathing characters to go walk behind any walls while only pathing around the base, where the walls touch the ground (which is where I have my collision poly). It definitely appears to me that the visual extents are what's blocking the pathfinding, not the collision poly. Can anyone else confirm this? Pretty sure I have the latest version (1.0, which I got from the top post in this thread).

    Also, is there some way to determine if a path is unable to get to the destination? That is, a way to test if the character is blocked?

    Thanks!

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DrDeleto

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