BluePhaze's Recent Forum Activity

  • Go through the tutorials on the platformer, etc... that will give you all you need to know, also look up collision polygons and image points as they will be the key to getting things to line up the way you want...

  • You have to have a name that is unique in your category (video games) to get a trademark, luckily "BluePhaze Creations" was relatively easy to get. Adding a second word to the trademark name makes it much easier to not be too close to other names. If you want to protect your name that is how you do it. There are over 40 categories of trademark, so you need to make sure you choose the correct one as well.

  • some values are going to be too large to move smoothly, *dt is framerate independent, so it can move regardless of the frame rate, which means at high speeds things are going to skip visual pixels on the screen since the frame rate is not drawing fast enough to show each movement between refreshes.

  • Selling on mobile they don't want source code, you own the game, they are just selling it. For places that want the source code, the HTML5 export options have all the files there and readable, just don't use minify if you need them to be able to read them.

    I have had no companies ask me for source code yet and I am currently on Google Play, Tizen, Amazon, Barnes & Noble and Windows 8...

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  • You have on clicked on the playfield and the button, since they both overlap you are getting both clicks most likely...

    Or, you need to have something in your logic saying don't do it under certain circumstances. For example placing the object should only work when a variable like "placeable" is true, then when you place the object set placeable back to false so that it doesn't keep happening.

  • Ragevortex as per austin's post, the best way currently to reach him is via email.

  • taniafbd You should check the forums over at html5gamedevs.com as well for that type of info... or search the forums here

  • FGL.com

    Spilgames

    boostermedia

    kongregate

  • Sorry I meant how long did it take them to make an offer after you submitted your game?

  • Aurora Australis great job on the meaningful contribution to this conversation! Bravo!

  • It depends on how you export from Spriter. You may want to downsize your images if they are large. If they are much bigger in spriter and you end up having to resize them in C2, it may be better just to export them from spriter in the size you need them.

  • pcfernandesjr how long did it take from the time you sent it to them to the time you got the offer? For your first game $500 is not that bad at all.

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BluePhaze

Member since 20 Dec, 2012

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