Or just set an idle animation that is one frame and set it as the default...
SMDgamer27 You may want to review the manual on using timers.
Most likely you will need to wait for a new version of the cocoonjs plugin as they are hopefully adding support for all the extensions in the new plugin...
As Joskin pointed out you can use webstorage. You can also use the savegame system if you don't want to mess with webstorage. There are many options. It just depends on what you want to store/
bscarl88 if you read the images section of the manual and the don't waste your memory thread in the forums you will see that even transparent pixels still count. Your images are WAY to big for mobile.
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Poses iFrame plugin?
What do you need bullet for on the main character? Dashing? You can do this without bullet. For larger enemies you can make sure your character jumps high enough to land on top. Unless I am misunderstanding something on this one.
Oh, I thought you meant like 3 monitors. Look at tutorials on swipe and scroll. Or search the forum. For me I put an invisible sprite with scrollTo on it. Then I just move it where I need the screen to scroll.
The tutorials will take you through it step by step. Just search in the tutorial section for Android.
Search for the introduce yourself thread
Use the search features on the site, and read the tutorial on it. http://www.scirra.com/tutorials/781/how-to-setup-admob-ads-on-construct-2-mopub-cocoonjs
You would either have to have a ridiculously large window/viewport size, or you would have to have 4 separate projects/games in separate browser windows. This is HTML5, not direct X, your options are going to be slim.
Member since 20 Dec, 2012