Casimir's Recent Forum Activity

  • lemo

    Yeah is used your capx and it work pretty well !!!

    but i tried to use a lot of différent thing to save .webm from usermedia recording but it doesnt seem to work ...

    I only get a file with "blop:" and the link.

    Thanks ! and i will learn js or anything it seem to be an important thing to learn :p

  • HI,

    no it's not exclusive ! you just cant without "biaisé" (french word)

    So the method i find is to create a thing like

    every 0.01 seconds; set videoplaybacktime to "videoplaybacktime+0.5"

    I dont know if you understand but you need to play with the "every x second" and the amount of add to videoplaybacktime"

    have a nice day

  • Link is broken

    Have a nice day

  • Ok i understand your problem i struggled too the first time.

    1_ Create a dictionnary for storing your verb

    key: Manger Value: Eat

    2_ For saving the dictionnary use localstorage so

    any condition -> set item "magicname" to 'dictionaryasjson' (it's an expression)

    Now save is complete

    For loading

    1-on start of layout -> local storage check if item 'magicname' exist and get item "magicname"

    2- localstorage on item "magicname" get -> dictionnary load -> LocalStorage.ItemValue

    Not sure if it's the best method but it worked for me !

    Sorry for my english im French

    Have a nice Day !

  • Just import on one sprite by type:

    eg: import one sprite and add multiple animation

    after that use multiple animation, for type of grass.

    One sprite 10 animation, One sprite 20 animations etc..

    sorry for the english have a nice day

  • Hi,

    I absolutely understand nothing about what you say but i try to achieve the same objectif.

    How can i do ? (if it possible to explain a simple way)

    And it will be possible to make it work with .webm too ?

    THANKS

  • Hey,

    Can it be possible to directly save the file to disk without open a windows ?

    Thanks !!!

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  • Thanks for your answer,

    I try every solution with put the object on layer but i thinks the best way i can do it is to teleport the object when dead (but dont destroy it) and Re-teleport it when needed but it seem to be really stupid.

    I Found the problem, my object is a SpineAnimation Object 309ko of data are loaded everytime i create or spawn the object.

    Sorry for taking your time have a nice day and thank you !!!!

    Casimir

  • Hello, and im already sorry for my english but:

    How do i optimize the spawn/create object ?

    I read: that if the object is on the layout it will be charged on start of layout but when i do that and create an object i have a huge lag spike.

    (the object is an SPINE PLUGIN with everything correct)

    In my game i need to create and destroy a lot of this "spine2dObject"

    Thank's and sorry for my english have a nice day

  • Hello,

    When i spawn spine object it create a huge lag for 0.5 second.

    Anyone know why ?

    Like on my computer it's for 0.1sec

    but iphone 6 0.5sec

    chuwi hi10 0.8sec

    Why when i spawn it doesn't preload with the layout preload ?

    Sorry for english have a good day !

    [EDIT] When exporting from spine i needed to reduce the .png files.

    It's not possible to get a better Draw Call ? one instance take 7-8% of cpu and it's anyoning !

    Have a nice day

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  • Hello Dears Friends,

    How can i make my animation finish before begin another one ?

    Like if i press the spacebar i want it to finish the current animation before theSpaceBarAnimation begin and if i press 2 times spacebar it will play 2 loop before Idle.

    I ask here because the EVENT OCCURED doesn't seem to work, so i go on Variable for each animation but it's not really optimized.

    Thank's for all, Love you all, Have a nice Day. (Sorry for the Frenglish)

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Casimir

Member since 15 Feb, 2017

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