Hi,
I'm quite new to Construct 2, but unless I'm missing something (which it could well be!) it seems that the platform behaviour doesn't feature slippery slopes:
PlatformTest.capx
...and it is quite a bummer if your game isn't based on perfectly squared platforms, something which I tend to avoid with my visual styles.
Any suggestions on what is the most efficient way to have the player slide on certain surfaces depending on the angle, instead of having it steadily climb even on the tiniest pixel?
Cheers,
ele