ErekT's Recent Forum Activity

  • Is this what you want to do?

    On (X) Button Pressed        (Trigger event)

        If Animation Frame < 4   (Event)

            Set Animation Frame to Sprite.AnimationFrame + 1    (Action)

  • Happens here too in Chrome and Opera. It's been happening at least since r114 I think.

  • The only thing I can say in response is, "If the Construct 2 workflow is the most appealing, easily understood part of the game creation software, why restrict it to HTML 5, a standard that is 'emerging' at best?"

    Html5 is platform-independent. It's beautiful. Sure the html5 revision is still emergent but this is html we're talking about here. It's not like it's gonna just crawl into a hole and die in a couple of years.

    Fact is, I haven't spent the money to know one way or the other about the "Export to PC" functionality apart from hearing that there's now a Node App Web Kit or some such hocus pocus that's included with Construct 2 now. I've read on the forum that results with it vary. Some people have issues with sound playing, some people have issues with the fonts not rendering properly (requiring them to create sprite-based assets for many things), and crazy framerate variations from 5fps - 60fps for next to no logical explaination other than "It seems Construct 2 has no native export options apart from HTML 5, and no true destination for the games apart from the internet."

    The PC and Mac export option with Node-webkit seems to work without any issues. No licensing caveats, no need for faffing about with a separate install and exes behave as native applications. I haven't tried the other exporting options so can't say anything about them. But C2 is perfectly usable as-is for more than browser games.

  • The issue of 'fake developer' is interesting to bring up though. I wonder if, were a C2 game to become popular, it would not be seen as highly as a game made in a more low-level engine. C2 is so good that it almost feels like 'cheating' to make a very good game in the software - would other developers feel 'cheated'?

    This also brings up a question which I have not been able to answer honestly - does a C2 game deserve as much respect as the same game made from scratch?

    Nah. Maybe you can get some more cred in programming circles but most gamers won't care a bit. The end product is what counts imo.

    Could C2 be used to create commercial game? What things prevent it to create prototype only?

    Yep.

    Nothing I know of.

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  • I see. But this creates problems when a sprite's single-pixel readability isn't clear enough for you to eyeball the precise position and you need to rely on mouse coordinates. For instance when you're dealing with an 8-pixel large single color region within a sprite. In image editors like GIMP and Photoshop coordinate X/Y is always coordinate X/Y. It's important functionality I think. How about a toggle for this or a grid to be able to make out individual pixels a little better?

  • C2's event system is pretty similar to regular code with its functions and global variables and everything, so porting it shouldn't be much of a problem. Except you probably need to write everything into a text file manually. Also, depending on how much the game leans on pre-made C2 behaviours you'll have to write some kind of substitute for those as well.

  • Hello.

    I have trouble getting the origin point tool in the image editor to align properly with the displayed mouse coordinates. I made some example images to illustrate:

    <img src="http://i834.photobucket.com/albums/zz263/ErekT_Pixel/mojar_editor_1_zps712b5e22.png" border="0" />

    Here's Mojar from Dotfighters. Say I want to place the origin point at the top left corner of his belt buckle. I know that my needed X/Y position is 9 pixels to the right of the top-left corner and 13 pixels down from it.

    If I hover the mouse pointer at mouse coordinate position 9,13 and click then the origin point gets placed at the top-left corner of his buckle, like so:

    <img src="http://i834.photobucket.com/albums/zz263/ErekT_Pixel/mojar_editor_2_zps0c3d0c5a.png" border="0" />

    All good so far. However, if I move the mouse pointer closer to the middle of the buckle and click then the origin point gets placed one pixel further down and to the right. But the mouse coordinates still stay at 9, 13, same as before:

    <img src="http://i834.photobucket.com/albums/zz263/ErekT_Pixel/mojar_editor_3_zps476107f5.png" border="0" />

    This can be pretty aggravating when you're trying to align non-uniform frames in longer animation sequences and/or higher resolution pixel gfx. Because you never know if the origin point ends up in the right place when the mouse coordinates may be off by one pixel in each direction.

    It would be great if we could get a fix for this.

  • Great work so far, I look forward to the videos :)

  • hmmm i really don't know , if i ever found this i just would put their names on credit and if they need some of the money that i got from it ill give some like 30% this if i can't contact them! am i right about this??

    Sorry nope. Whichever company owns the intellectual property rights will likely slap you with a cease-and-desist if they find out. The internet is full of remakes and other freeware projects getting shot down this way. Game companies are concerned with protecting their IP's, not in getting a cut of your profits. That's peanuts to them anyway.

  • Yello.

    I'm Erik, some dude from Scandinavia. I'm into pixel art mainly, but can also hack something together in Basic code when I'm feeling techy. Had a sniff at Construct 2 a couple of months ago and found it �ber-promising so here I am.

  • It's copyrighted so no, you can't use it for anything you release. You could always try to send Playmore a mail asking for permission, but it's ripped from a commercial game so I doubt they'll let you.

    Just so it's said; you should *always* ask permission to use stuff that isn't yours. Unless the creator states explicitly that people can use it freely.

  • Cheers, that's good to know. :)

    While I'm at it, would you guys consider adding 2x and 3x scale to the browser object? If fullscreen scale becomes too hefty for some computers, this might be nice to have as a fallback option.

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ErekT

Member since 17 Dec, 2012

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