Just wanted to ask... Apart from shader effects and extra framerate performance, are there any additional advantages to going with WebGL over regular canvas rendering for desktop builds? Memory management is different if I understand right, but what are the implications beyond slower startup times? Does it mean content-heavy games will choke on PC's with little memory for instance?
I'm asking because I'm getting more steady performance out of non-WebGL rendering. No herky jerky situation going on as far as I can tell so I'm thinking I might as well just roll with canvas... Right?