Just a quick question about shaders in C2. I don't know much about the workings of shaders in general, and C2 even less. The way they're programmed... it's all a bit frightening So I'll probably try to hire someone to write what I need, but first I need to know if what I'm thinking of is possible with C2's render pipeline.
So here goes: I want to take what's rendered on screen, modify it with an interpolation filter, and then render the result to a texture/sprite/somesuch while leaving the original screen render unmodified. Then I want to overlay the result onto the screen so I can adjust how much it blends with opacity. Is that something that can be accomplished in C2 with a shader?