ErekT's Recent Forum Activity

  • Just a quick question about shaders in C2. I don't know much about the workings of shaders in general, and C2 even less. The way they're programmed... it's all a bit frightening So I'll probably try to hire someone to write what I need, but first I need to know if what I'm thinking of is possible with C2's render pipeline.

    So here goes: I want to take what's rendered on screen, modify it with an interpolation filter, and then render the result to a texture/sprite/somesuch while leaving the original screen render unmodified. Then I want to overlay the result onto the screen so I can adjust how much it blends with opacity. Is that something that can be accomplished in C2 with a shader?

  • Limiting to just HTML5 is Construct 2/3 downfall. The fact that you still encounter framedrops in a bigger 2D game on an integrated graphics card that can play commercial AAA games at least at low settings says a lot.

    It is indeed. I've done some testing recently and as it turns out, even my puny netbook from 2009 can run Unity stuff at 60 fps. Compatibility doesn't get better than that.

    It really is too bad, cos C2 wipes the floor with any other product I've tried in terms of productivity. If Scirra is sticking to html5 so they can continue supporting mobile platforms then I'd say all the more reason for them to reconsider. C2/html5 never seemed to manage to perform well on Android and iOS anyway and the mobile gold rush is pretty much over.

  • I'm getting desperate here... This jaggyness issue and the ridicilous memory consumption of the engine's making me fear for the game's chance on the market.

    Sorry to hear that. It's a spectacular-looking game. Have you tried sending the project to Ashley and let him look at it? It sounds like it could be some kind of memory leak.

  • Acer Aspire E5(?) with i5 2.66ghz and intel iris 6100. There's been no performance issues with C2 that I've seen.

  • Nice, congrats! And thanks for adding adjustable scanlines

  • Ooh nice! I'll have to check this out

  • You can get around that, somewhat, if you use low quality and a higher layout scale. 2x and even 3x layout scale for a 320x240 res game should be fine for most integrated chips at least.

    Here's a screenie of my game with the TV filter:

    https://dl.dropboxusercontent.com/u/705 ... ercent.png

    And without it:

    https://dl.dropboxusercontent.com/u/705 ... _point.png

    vortexstudios:

    How about an option to control the strength/alpha of the scanlines as well? Just an idea, the effect is great as-is too <img src="{SMILIES_PATH}/icon_e_wink.gif" alt=";)" title="Wink">

  • I picked up a copy now and tried it for a bit. Very good stuff Fast and authentic-looking. The only thing I miss is an option to turn the scanlines completely off.

  • Nice! I'll definitely pick this up.

    Today, all that is good is paid.

    Fair game man. People gotta eat.

  • Best go regular imo.

    How does the steam version make things easier btw?

  • Glad you found it useful

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  • Dodgy drivers, suspect privacy settings, forced updates... Windows 10 seems to me like a proper horror show. I'd seriously consider downgrading if I was you

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ErekT

Member since 17 Dec, 2012

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