Nixel's Recent Forum Activity

  • Yo! Malaysian Chinese! Me too, except that I went down to Singapore for my studies

    Haha looks neat. It seems like a really unique concept, and I like the clean art style. Wish I came in time to try out the demo...

    Do the judges have different personalities? If you haven't done so, I think it'll be a great idea, and it shouldn't be too hard to implement.

  • striimix

    Nice suggestions. Thank you!

    Haha, the music is stolen...I used:

    • Alien 3: Title Screen (title screen)
    • Alien 3: Prisoners Die (intro cutscene)
    • Journey to Silius: Stage 2 (level)
    • Snake's Revenge: Boss Theme (boss)
    • Legendary Wings: Credits (post-level cutscene)

    I'm still playing around with Famitracker. I'll come up with my own soundtrack, like, next year. :<

  • striimix

    I see! Hahahah I may be young, but I've been strangely attracted to NES titles since I was 12. I've gone through Mega Man 1 & 2, Castlevania 1 & 2, Contra etc. I intentionally tried out the "no hints boss battle" thing, just to invoke that pattern-finding gameplay in old platformers.

    I'll definitely try inserting some clues though, since not every modern gamer is like us.

  • striimix

    Thank you so much for the feedback!

    I'm still figuring out what's causing the load problem. It works fine when I run it straight from C2, just not from the link.

    I don't have any specific events to balance the loading - I guess I'll look into it?

    And thank you for playing! About the boss shot issue, it was kinda intended - I made the absorption hitbox one pixel wider than it seems to be, so that the overall gameplay is more comfortable.

    Since you've brought it up, maybe I'll tweak the height of the platforms, or maybe of the boss itself.

    Quick question: were you able to figure out that you had to shoot the boss in the mouth?

    I'm wondering if I should leave some clues about it - most of my playtesters (i.e. school buddies) couldn't work it out.

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  • MOST UPDATED GAME VERSION:

    https://dl.dropboxusercontent.com/u/33614587/index.html

    EDIT:

    Well, nuts. It seems to be stuck on the loading screen. Loader layout doesn't seem to be working either...

    If you've opened the link, please help me confirm if it's the case for you as well.

    _________________________

    Hey guys, it's been quite a while.

    I'm so stuck with schoolwork that I haven't made a whole lot of progress on Little Green Soldier, but anyway, in my hiatus I've done the following:

    • Update Level 1 graphics
    • Add health drop
    • Change screen size to 400x300
    • Add skip option throughout intro
    • Add mute controls for all screens
    • Lots and lots of debugging!

    Things left to do:

    • Make a more dramatic explosion for the boss
    • Make death animation/sequence

    As always, feel free to leave a comment/criticism!

  • Hi, found your thread! I'm that commenter on the Arcade from a while ago. Can't believe I missed a 10-page devlog like yours - I must have been away from Scirra for too long.

    I really appreciate the varied level designs you're opting for. Elevators, springs, indoor-outdoor zones, and from the looks of it, extremely kickass bosses and minibosses. Your project is an awesome source of inspiration! I'll have a lot to learn from it once I get back to my own game project.

    Many people have said it, but your art style really is fantastic, and also very consistent. I furrowed my eyebrows when I saw your first rendition of The Maker, but then your next post came and you totally nailed it back. It's looking as good as ever.

    Best of luck! The new miniboss looks terrific as well.

  • mrnannings abdalghani liev04 billy Bleeks

    Thank you so much everyone, especially after the thread has been stagnant for so long - thank you for rediscovering it.

    Currently busy in IBDP, but I've never forgotten about this game. I'll jump onto it the first thing this December.

    Now using my pockets of free time to learn composing in Famitracker!

    I'm glad it feels like Megaman / Kirby - it's the look and feel I've been trying to imitate.

    More to come!!

    Kouille

    If you still need the pointers, do shoot me a PM; I'll be glad to help.

  • Alright. Excellent!

    Finally got some purchasing ability online - having the time of my life with Shovel Knight now - and I can't wait to play IB as well!

  • Whoa.....this is breathtaking. There's just so much effort put into making the game feel alive.

    I've been eyeing this project a while and I'm so glad to hear that you're still working on it!!

    All the best!

  • Windwalker JPBreau allowiscous Thanks a bunch guys! I can't believe people are still on the watch for this project :'D

    Having just finished my exams yesterday, I've already gone back to Little Green Soldier to fix some major bugs and touch up the graphics for Level 1.

    Next I'll redo the graphics for the village, implement all the villagers, events and dialogues, and then I can give another alpha release.

    I'm also considering to restart the thread for this game at the WIP/Feedback forum, since the more serious projects seem to be over there.

    Thanks! And everyone - feel free to give any feedback!

  • Guess who's back! With a graphical overhaul, and sweet new GIFs to go with it!!

    I didn't want it to be a desert, actually - more like a gloomy junkyard kinda place. Which is why the level is named "DESERT?" in that it's not actually a desert. Look carefully into the background...

    More on the village once I settle my Mid-year exams!

    As always, comment if you feel like it!

  • Hey Nixel, this is a very COOL game! Congrats! Do you plan to create a mobile browser version out of it? If so we would like to license your game. Please contact me at "andre.krug@softgames.de". We always want new cool games !

    Mr Krug:

    Hi! I'm honoured by your offer. It's very tempting, but I had to consider it carefully before I could make up my mind, so my apologies for the delayed reply.

    At this point in time, I'm still a student working on this project in my spare time - which means that I probably don't have the time to make a mobile version for this game. What's more, I think I'll end up using a lot of keys/buttons for this game, which might not be suitable for mobile version.

    So, thank you very much for the offer, but I will unfortunately have to put you on hold for the time being. My sincerest apologies.

    ****

    Anyway, while I'm waiting for my old laptop to get repaired, here's all the concept art I have. It's all dark and smudgy because my pencil drawing is light and I'm an amateur at using scanners.

    Canis, village bartender and a cool cat in general. My favourite character, personally.

    Canis and Colombe, the siblings.

    Porter, inventor and village genius.

    Cheval, father of Colombe. Couch potato and very much into politics.

    The General - hero of the propaganda.

    As always...comment if you feel like it!

    I really hope I can recover my game soon

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Nixel

Member since 10 Dec, 2012

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