fildubek's Recent Forum Activity

  • Thanks for the replies I will fix the jumping problem when you mention but what do you mean by a confusing effect with enemy collisions? Not all enemies can be killed the same way.

    Also the many times I have played the through this game I haven't noticed dying with no reason like Rory mention. Sometime you have to be careful with rats that have needles on the back.

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  • Updated

  • I updated the game and fixed the touchscreen bug.

  • Did you try it on a touch screen?

  • <img src="http://fd-games.webs.com/images/tiledbackground9.png" border="0">

                              LEO THE CAT

    In a distant world there lived a race of humanoid cats

    called Cattis. They lived peacefully under the leadership

    of Leo a strong and wise Cattis. Until one day the mutant

    rodents attacked. They kiddnaped many Cattis and stole

    their food and milk suplies. Now it is up to Leo to rescue

    them and take back their food.

    Adventures of Leo is a platform game where you use the arrow

    keys to navigate Leo and perform an jump. The CTRL key is

    used for a spin attack. You can kill the enemies by either

    jumping on the or using the spining attack, but be careful some

    enemies are immune to the jump or the spin attack and some can not

    be destroyed at all and you have to avoid them. You cannot use the spin

    attack while walking. This is Part 1 and has 8 Levels. The game has also

    touch screen controls.

    Play: Leo the Cat

    BIG UPDATE

    I have made many changes to the game:

    Added many new visual and sound effects.

    Added achievements with Clay.io.

    Added secret areas.

    Made it look like you are playing through an old arcade cabinet.

    IMAGES:

    <img src="http://i42.photobucket.com/albums/e326/fildubek/fd%20pics/leo13_zps29c60f1f.png" border="0">

    <img src="http://i42.photobucket.com/albums/e326/fildubek/fd%20pics/leo12_zpse1c86378.png" border="0">

    <img src="http://i42.photobucket.com/albums/e326/fildubek/fd%20pics/leo14_zpsa5016f93.png" border="0">

    VIDEO:

    LEO THE CAT

  • Hello

    I'm working on platform game that has a layout 8000x512 in size. The player has to collect bottles and each bottle he collects increases the bottle global variable by "1" . I have managed to make it work but only as long the X position of the bottle is under 2524.

    For Example if put a bottle on the layout at the position 2031x267 the player will be able to to collect and the counter will increase by "1".

    But if I put a bottle on the layout at the position 2255x257 the player will collect the bottle but the counter will not increase.

    I hope I made my problem clear enough.

    thank you.

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fildubek

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