Captain's Recent Forum Activity

  • I made game using C2 for a mobile device (iOS). It works super!!!

  • I think you are underestimating the amount of time and effort to create (i.e. rewrite the entire engine) with a native exporter. As Ashley has previously stated, by the time the new engine is finished, mobile processors will be running javascript quick enough for more advanced games.

    I think a BIG advantage in writing plugins/behaviours with javascript is that functionality can be developed alot quicker than a compatible exporter could be.

    Perhaps a middle ground might be to include more asm.js code (we already have box 2d with asm.js). But writing and maintain both versions would slow development down to a snails pace.

    Unity and other options exist to create native apps. C2 is easier to use, but thats the trade off for mobile develop (at the moment).

  • Its annoying that when I change the grid width and then continue working, the value is not changed -- I need to click in the other grid field for the value to be recognised. Also I think it would be better if the grid value were global and not stored with each layout (perhaps this could be set in preferences).

    Also it would be good if all shortcuts and buttons were able to be changed in preferences. I use F4 for running the project and would like to set the 'play' button to run the project and not the layout.

  • tgeorgemihai

    I was assuming unreal engine had an api available. No?

    The reason I suggest it is because it use asm.js. The idea was that certain advanced functionality could be made available on a layer, for example. I think its really cool how unreal engine can run in a browser.

    Unity and C2 are very different beasts to develop with.

    Ashley's plans are based on demand from users. I personally think it would be good.

    Having said that, I don't really know much about unreal engine. Just a suggestion..

  • It would be pretty cool to have an unreal engine plugin. Not sure how this would integrate graphically. I think it uses webgl.

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  • Arima

    Is your disappoint to do with mobile technology generally or C2 using an interpreted language. There are major problems with developing for a mobile platform when compared to desktop.

  • C2 biggest advantage is that it has a quick implementation of features (usually each week) because it uses javascript, and its biggest disadvantage is that its not native because it uses javascript.

    Do people test their apps on a mobile device as they develop? Its probably a good idea.

    You can't compare successful apps on unity to C2, because a gazillion people develop with unity and relatively few (serious developers) with C2. Angry birds could have been written using C2. Its usually not an issue of the ability of the development tools, but the ability of the developer.

    IMO, Scirra should hire 2 or 3 more developers and double or triple their feature output each week.

    Ashley maybe a gpu usage monitor could be added to the debugger, so people can tell if its the graphics or processor slowing things down.

  • Something interesting. Samsung has release new smart watches, Samsung's Gear 2 Neo and Gear 2, running tizen. The "flagship Gear 2 features a 1.63-inch touchscreen, 4GB of internal storage, 512MB of RAM, and mobile speakers, but also now contains a built-in IR blaster and a camera that has been moved from the wristband to the front of the device."

  • rcosgrove

    Installing vbox guest additions for xp should install the virtual box driver.

  • rcosgrove, I have virtualbox working with windows 8.1 on a macmini using raw disk. I works fairly well, but there are 2 issues. Firstly, the windows version appears unlicensed when I open it with virtualbox. Secondly, the display adapter appears differently on the virtualbox (it uses its own), while on the bootcamp version the correct display adapter is used (from intel in my case). The result is there is a minor glitch using virtualbox with tiled background in the editor (I had this before with a different driver). All in all though, it works. Did you add some script to unmount the bootcamp drive before starting virtualbox?

    AbidSyedK, you could try virtualbox.

  • Ok, I have it authenticating in node-webkit. I used 'google-api-nodejs-client'.

    Ashley, currently I place the 'node_modules' in my home directory because I couldn't get it working any other way. I read Roger Wangs article at github.com/rogerwang/node-webkit/wiki/Using-Node-modules, but still can't work out how to run node-webkit with modules, where they are not global (i.e. in my home dir). Thanks.

  • I'm a bit of a javascript beginner and am finding it a problem to get google api authorization (oauth2) under node-webkit. There may well be fundamental problems with doing this that I'm just not aware of.

    I borrowed abit of code from thehen and flurry, as you see below. On running, a popup appears saying 'setApiKey' is undefined. Looking in the client.js library (which is minified), I can't see any 'setApiKey' method. Maybe client.js loads another external library? (I've got no idea really and hope someone can point me in the right direction.) Thanks.

    var s = document.createElement("script");

              s.src = "https://apis.google.com/js/client.js";

              s.async = true;

              document.getElementsByTagName("head")[0].appendChild(s);

              s.onload = function() {

        gapi.client.setApiKey('AIzaSyCtG9M0qrfx...SE6bcDRKAQoX5u5do');

                   self.gapi_ready = true;

              }

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Captain

Member since 3 Dec, 2012

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