blah626's Recent Forum Activity

  • Here's what I need to do:

    dropbox.com/s/8yisl6w294ebsu0/locked.jpg

    If you look at the image, you'll see I have a bunch of instances of a tile. Each tile has 3 variables. What I'm having trouble figuring out, is how to compare the variables of two neighboring tiles, and if they match add a point to the score of my game.

    So, what I want is: if v1yellow = v1blue, or if v2yellow = v2blue, add a point. But NOT if v1yellow = v1purple, because they are too far away from each other. It would be nice to say "if a tile is x distance away from another tile, and the V1's or V2's match, add a point" but I'm not sure how to do that in construct2...

    Any ideas?

  • dl.dropbox.com/s/8scrwaosr4g36mi/test.capx

    what I have now. I'm sure I'm going about things in very indirect ways, just sort of testing things out, but it's working for the most part.

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  • Trying to create a tile based game.

    When the user clicks a blank tile (one of many on the board) they need to be able to input a text for that tile (ie. "zebra").

    I then need that word to spawn a "zebra" tile in the blank tile's place.

    Down the road I also need to assign points for similarities with adjacent tiles. (Ex. "zebra" has traits A, B, and C. The tile next to it, "horse," has traits A, D, and C. Since 2 of those match, I need to equate that to two points.)

    So far, I really just have the dialog box appearing when a blank tile is clicked. I'm completely new to this, and have no idea how to carry out the rest of my desired functions. Any ideas (described in the most clear way possible - and assuming I know nothing) would be much appreciated.

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blah626

Member since 29 Nov, 2012

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