slegler's Recent Forum Activity

  • I've tried the Array_Color "foreach element" as well... but, it only plays the last sound... I'm thinking it might be so fast and just ends on that last color/sound. The Choose() function just builds the array w/ a random color... which does work (screen pic of my Array).

    [attachment=1:3949f8p0][/attachment:3949f8p0]

    Here is my logic using the Array "for each element"

    [attachment=0:3949f8p0][/attachment:3949f8p0]

    Thanks for your help. Seriously. I must be missing something simple here but just can't figure it out.

  • Thx for reply. I might be missing where to put it... I've added more of my "logic" (which might be the wrong way to do it). My thinking is that when I hit the Play Button (for my testing purposes), it will "build array" meaning add 1 to the CurrentLevel, add the color to the array stack... then, I want all of the lights/sounds to play (i.e. if there are 10 items, it will loop through all 10).

  • I read Ashley's comment in this post that helped w/ 1 issue () but having a similar / separate issue.

    I build an array that corresponds to each level... the level shows a light and plays a sound. I've tried several ways to make this work, but I'm missing something (I think prob very similar to the issue mentioned in the post listed above).

    Here is my example of what happens (and pic of my most recent logic).

    Level 1 adds the color Red. Level 2 adds Purple. Level 3 adds White. So, my array is pretty simple:

    0 Red

    1 Purple

    2 White

    But, when I "play" the array (the lights/sound), I'm only getting the last entry. What happens is that my "Play" function will play Red for level 1. For level 2 it will play Purple, Purple. For level 3 it will play White, White, White.

    What I want to happen is: Level 1 will play Red. Level 2 will play Red, Purple. Level 3 will play Red, Purple, White... and so on.

    I've tried the various .CurValue, .CurX, loopindex, etc. It feels like the same issue that Ashley talked about... just not sure how to get past it. Any help is greatly appreciated.

    Thanks.

    Stephen

  • My Scirra game has been published to the Windows Phone store. It's a simple Flappy Bird knock-off. I did this vs. the bigger game because I wanted to do to make sure I figured out all of the kinks, glitches, etc. going from Construct 2 to Windows Phone export... including banner ads and publishing to Windows Phone Store. I want to thank thehen for his help on the Windows Phone tutorial, his plub-in, and helping w/ a few questions... I can't wait to get on to my larger game.

    Windows Phone Game

    http://alturl.com/ec75n

  • thehen - you are awesome... sorry for overlooking that piece... figured exporting my project would be fine. Whatever secret sauce you have in your Project Folder is awesome. Hope to put the final touches on the app tonight and get to the WP Store. Like a 1,000 others, it's a different take on Flappy Bird. The only reason I did it was to see if I could complete a project and work out any kinks... which I now think I have. On to my bigger project now.

    Thanks again thehen!!!!

  • yep, he's followed up. Figured it out... I wasn't using his template Project folder. I was using my Export project. That seems to fix it... not sure what his magic sauce is... but, that did the TRICK. Much thanks to Also thanks for keeping in touch. I'll be putting the finishing touches on tonight... hoping to submit to the WP Store.

    Thanks again!

  • thanks for the response... I updated my Q in the Forum and posted a simple sample app (the capx file and the VS files). Here was my post:

    I cannot figure this thing out... I have recreated a small test project w/ CAPX file as well as my VS 2012 file if anyone would be willing to glance at it. Pretty simple app. Launch it and it plays background music. Touch Blue Sprite object and it fires a laser. Works in Browser, not on WP Emulator or WP Device.

    Here is the link. http://1drv.ms/1pW5Phs

  • I cannot figure this thing out... I have recreated a small test project w/ CAPX file as well as my VS 2012 file if anyone would be willing to glance at it. Pretty simple app. Launch it and it plays background music. Touch Blue Sprite object and it fires a laser. Works in Browser, not on WP Emulator or WP Device.

    Here is the link. http://1drv.ms/1pW5Phs

  • I think I have everything right based on the instructions... in fact, I just downloaded the "Windows Phone Tutorial Finished" exported it using the Windows 8.0 (VS 2012), loaded VS 2012 Express, added the .wav files to the /media folder and tried both the Emulator and Device deployment... I don't get any sound from thehen's app either.

    I do get sound if l launch the game from Construct 2 (in the browser).

    Very odd (and a little frustrating)

  • I did a quick test w/ the plug in... it didn't work. I didn't do all of the "function" stuff as I'm not concerned w/ other platforms... but used the Windows Phone play control. Not sure if I'm missing something.

    I actually closed that project, created a new project that only played a sound on start of layout. That didn't work either.

    I'm going to go back and re-read the article to see if I missed anything... but, with the plug in it seems pretty straight forward. Not sure what I'm missing. Pretty bummed about it as this is the last piece to figure out.

    Thanks for the link... I'm about to go through it again.

  • I'm not sure if this is a bug or something that I might be doing wrong.

    When I export my Construct 2 game using the Universal 8.1+ (VS2013.2) and then install my game on my Windows Phone, the sounds work perfectly. Unfortunately, I need to export my game using Windows Phone 8.0 (VS2012 for Phone) so I can use Microsoft's Ad SDK to do In Game Ads (as I believe you cannot do this today w/ the Universal 8.1 export w/ Windows Phone w/ Microsoft's PubCenter). If I go that route, I lose ALL SOUND on my Windows Phone. Below is the summary.

    Sounds

    I have 2 sounds... 1 for Game Music that loops... 1 for laser sound when I tap the screen

    Using VS 2012 w/ Windows Phone 8.0 Export

    If I play the game in the browser (from Construct 2) I rec' all sounds working perfectly

    If I play the game using the VS 2012 Emulator I end up losing my Game Music Sound but I get my shooting sound when I tap

    If I play the game on my actual Windows Phone, I lose ALL sound. No sounds ever play

    Using VS 2013 w/ Universal 8.1 Export

    If I play the game in the browser (from Construct 2) I rec' all sounds working perfectly

    If I play the game using the VS 2012 Emulator I rec' all sounds working perfectly

    If I play the game on my actual Windows Phone, I rec' all sounds working perfectly

    Any ideas on why that is???? This is my final step to publish my game.

    Thanks!

    Stephen

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  • Does the Plug in help with Windows Phone Ad implementation? Also, will it work with the Windows Phone 8.1???

    Thanks.

    Stephen

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slegler

Member since 27 Nov, 2012

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