Pixel perfick's Recent Forum Activity

  • I can only get canvas 2D on both chrome and Nodewebkit unless I use chrome://flags

    which I have decided is not a good idea as I may not be getting a true picture of the end users experience...

    Personally think going stable release on this chrome / node 32-33 build was a disaster

  • memory, a time...

  • Well, nobody's mentioned gameplay and playing some of the games on the arcade, that does not surprise me one bit...

    Pretty graphics and sound will make a good game shine but the core game must be involving, challenging and fun

    Seems like these type of games are a dying breed and most are happy to play and develop flappy bird clones...god help us all...

  • Beaverlicious I find your reply a bit patronizing to be honest, I am not speaking of Me Myself and I, I am speaking in general, should C2 not be the same speed in a straight line for everybody? I see no mention of sheet roots in the manual...

  • jayderyu

    You give some good tips, but C2 is designed for none coders...

    I assume you are from a coding background, and sure someone with good knowledge of programming maybe able to throw the odd little trick of the trade in to speed up certain tasks...

    but if you need to know these, to be able to make a playable game, then something is wrong, and may I bring your attention to this blog entry...

    https://www.scirra.com/blog/83/optimisa ... -your-time

    Does this not apply anymore?

  • tgeorgemihai

    Thanks,

    That's a good rundown of comparable game engines pro's and cons, as I have said more than once, I think C2 is great and would recommend it to anyone...

    All I am asking is for us as developers to be honest about the performance of the games we are creating on C2, it's really easy to be consumed by the creative bubble, making us biased and zealously defensive of criticisms...

  • TiAm

    This is what I want to see ,a game that pushes the C2 envelope, would like to see that running sometime...You need testers?   <img src="smileys/smiley2.gif" border="0" align="middle" />

    Thanks for your refreshing post...

  • Whiteclaws Sounds like you know your stuff, thanks for the info, I will check out the Vid...

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  • Sorry, I worded that wrong, I meant does the performance match C++ running on hardware, Or does it strip the browser layer off comparing it to Code running on windows alone, I always assumed the first, but that's where My programming knowledge runs screaming to C2 lol...

  • Whiteclaws lol at your knife example, I do remember you left C2 development to learn a language, looks like the the ride to hell and loss of sanity is due anytime soon... <img src="smileys/smiley1.gif" border="0" align="middle" /> I take it your doing OK with it?

    I am not talking about a specific project here, from mega drive to dungeon crawler C2 has all the tools required to produce virtually any 2D game...but is java script running in layers capable enough to deal with the computations of game logic?

    Arima, with node webkit "near native performance" is quoted, so is that near native C++ or near native Java script running on only the windows OS layer?

  • bertie Booster My comment was slightly tongue in cheek and the fact that we are talking about a console released over 25 years ago, just compounds the point...

    I am fully aware of how the coding and hardware for the both systems is chalk and cheese, indeed laughable to think that a HTML5 game running on an i7 could not surpass that ancient arcitecture, but please I would love to see your rendition of Gunstar heroes...

    Will you be posting it on the Scirra Arcade?

  • Couple of quotes from my original post will wrap this up for me, as we seem to be going in circles...but thanks for all the input...

    "I think most devs on here are blind to the real capabilities of C2 as they are running fast gaming spec PC's, many still struggle to push 60 FPS in a game that a Sega mega drive could breeze..."

    "Maybe Java script is just not upto the job, or maybe we are just making excuses..."

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Pixel perfick

Member since 18 Nov, 2012

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