Pixel perfick's Recent Forum Activity

  • bit confused why 8 direction would help...

    I would be guessing a large performance hit on that though...it could be that 8 direction does not plot between pixels...so,if you tried pixel rounding that may sort it without 8 direction....????..<scratches head>

  • Yes,if your objects do not have destroy on startup behaviour....they will be in the position they are in on the editor....as far as construct knows you may want them there....if they are bound to layout they will be thrown into your active layout during runtime...sounds like your image point may be the problem though....

    keep me posted...

  • How do!...long time gamer,hoping to craft some retro magic into the HTML5 pot...using Construct 2's fine ingredients...

  • Sounds like your between a rock and a hard place...<groan>

    Not sure why that is...few things to cover...are the rocks destroyed on start of layout to ensure that only the sprites you have created are on the layout?...have you checked your image points are central?....are you using pixel rounding?....what behaviours do you have on the rocks...

  • This game puts the "Hell"...in bullet hell....Its a little like watching the tumble dryer while having your thumbs screwed...and my head is tilted to one side as i type this....very difficult,,but I did persist....and do have that "just one more go" feeling..

  • Unsure if your using a sprite for your beam,but Use a tiled background for your lazer..when it fires have the width increase...on contact with wall..set width to current width and set your contact point sprite there

    To fire at 180 degrees use minus values for your tiled background width...that will basically mirror it.....not tried this but should work.

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  • Not 100% sure of your requirements,ie are the rocks an even size?,does the width change if they are animated,is there a max or min gap size?...but will try to help

    Maybe try an invisable sprite,that is placed invisably into position first,then once seated with no overlap,create your rock at the invisable sprites position,then destroy your invisable sprite...that may work...

  • I have not loaded or looked at your capx,but if your score is still going up,You must have a condition similar to:-

    every 1 second...add 1 to score

    so all you need to do is add

    player sprite is on screen

    every 1 second               ....add 1 to score

    so when your square is not on screen your score should stop rising...

    hope that helps.

  • Coming from classic myself,I have been caught out by C2's love of floats a few times...lol.

    If your other uses have been in regard to plotting x/y and you have pixel rounding on then that may explain why it has not surfaced yet..

    Glad to help.

  • silver

    Have you tried int(random(5)) as unlike classic,C2 will not return an integer automatically?....

  • Hi,I don't want to report this as a bug,unless I am 100% sure it is a bug...and also I cannot reproduce the problem at will...

    But has anybody else noticed that animation frames are sometimes duplicated in your animation,and your intended frame or frames have gone completely?

    It has happened to me a few times recently,with me putting it down to being tired,mistakingly deleting/duplicating a frame ect,ect....but I am sure this is happening.

    Luckily I am backing up my graphics frame by frame,but if I lost hours worth of work for this I would be fuming....

    So anybody else noticed mysterious duplicated or missing frames??

    Running r120.2 on windows XP professional.

  • Wow,great artwork,and the sound fits perfectly...very tranquil feel to the whole game...very well done indeed...I'd say this was very marketable...

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Pixel perfick

Member since 18 Nov, 2012

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