jpstudio's Recent Forum Activity

  • Hello everyone, everything good?

    peoples of my heart <3 I need a help again, I need to make the model physic catapult create a delay of 1 second with each shot.

    Example:

    I would shoot the first pig after it would create a new pig and would release a new shot after 1 second.

    thanks.

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  • Add a condition that checks the State of the arrow, or a variable that keeps track of it.

    For example, add an "IsFlying" boolean instance variable. When you shoot your arrow, set IsFlying to true. In your firing event, check to make sure Arrow.IsFlying is false.

    Could you do that in my .capx that is here in the forum? please

    I tried to do something like this and I could not

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  • The delay is okay. THX <3

    My biggest problem is with the bow, when I touch the screen he pulls the arrow that has already been thrown and creates another arrow so he gets 2 arrows in the bow 1 true and 1 with a bug.

  • Hello,

    I have a little problem that I can not solve.

    I made a system bow and arrow with limits between 0 and 20º

    But when I shoot or tap the screen to shoot again without waiting for the previous arrow be destroyed or leave the screen, and try shoot again the bow pulls the arrow back to the bow instead of creating or spawning a new one,I need a delay of 0.5 seconds with each shot too '-'

    Can someone help me please?

    Thx <3

    bit.ly/2pFCvS8

  • omg, thx man!

  • Hello,

    I would like to know how I do a Slide Shot (Angry birds)

    I need it to rotate the projectile (Arrow) from 10 to 45º

    The model containing here in the forum or in exemples of C2

    It rotates 180º and I can not modify it to go only up to 45º

    Can someone help me?

  • HELP!

    I need a little help from the staff ^^

    I have a problem with my project that is like this

    When my character destroys an object it gives -1 in the variable when it has 2 of the same object and it destroys the 2 the construct2 set my variavel in -2

      BUT I wanted it to destroy the 2 objects that are clones and subtract only 1 point from the variable

    I am not able to explain my idea correctly if someone does not understand us, we exchange an idea via inbox or in the coments

    I'm going to post here a .Capx of an event model I'm using.

    bit.ly/2nZz33x

  • Hello

    I'm doing an archery game and would like to know how I make a shoot system equal to Angry Birds.

    Can someone help me? Only this is missing.

  • How i do for use my android game in Google ChromeCast? '-'

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jpstudio

Member since 16 Dec, 2016

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