turtlesaur's Recent Forum Activity

  • I've been trying to the last 3 days to get a rather fluent method of this. I want my hero to move forward for 1 second then stop. Once the next condition is met (not heros turn) I'd like her to move backwards for 1 second.

    With the code below, she never seems to move backwards. I'd love a better method of doing this, or some clarity, thanks :).

    Note: I'm looking for her to move Backwards once it is no longer her turn (turn =1)

    My "paraphrased - pseudo code"

    <font color=red>Moving Forwards for 1 second</font>

    'System' compare var turn =0 'hero' simulate 8Dir pressing Left.

    sub-condition var forward=1

        SubEvent

            'System' every 1 second    'subtract' 1 from var forward

            sub-condition var turn =0

    <font color=red>Moving Backwards for 1 second</font>

    'System' compare var turn =1   'hero' simulate 8Dir pressing Right.

    sub-condition var backward=1

        SubEvent

            'System' every 1 second   'subtract' 1 from var backward

            sub-condition var turn =1

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  • I'm struggling a bit with this right now. I have a gif and I just make the animation end, however on keydown W or up arrow setanimation to beginning of walkLeft in my case.

    I ran into an issue of when a user holds both up and left, it's really awkward, no animations happen and the movement is locked awkwardly.

  • bump..

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  • I've been trying for a couple days now and have tried a couple methods of getting Admob into my Android game. I'm at a bit of a loss.

    Is anyone capable of putting it in rather straight forward steps?

    I'm kind of at a point where I'm sort of just sitting here rather PO'd

    note: Yes I've downloaded HTML_iFrame - still clueless.

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turtlesaur

Member since 12 Nov, 2012

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