bigproblem01's Recent Forum Activity

  • Hello Guys,

    I've developed a small facebook game several months ago, and back then, when I tested it on Chrome, Firefox and IE, it was working on all three fine. Now, for some reason, it gets stuck on firefox. All it has in the "intro sheet" is to SET WEB FONT and PRELOAD AUDIO FILES. Then it has to wait for 3 seconds, fade screen, wait for 1 more and to go the next layout. I've tried omitting everything from the "intro sheet" and left only WAIT 3 SECONDS, GO TO "MENU" and it still gets stuck on the intro sheet.

    Here's the link to the game, it will work on chrome and get stuck on firefox. apps.facebook.com/484339361599491

    P.S. If it gives out an SSL ERROR you have to disable secure browsing on facebook (from ACCOUNT SETTINGS>>>SECURITY>>>SECURE BROWSING DISABLED) since the website this game is hosted on does not have an SSL certificate.

    Can anyone tell me the possible reason why this is happening? I didn't change anything in the game's algorithm since I've tested it on the browsers. Is there any update that might cause this or?... I don't know guys, I've tried everything I could think of and i'm out of options..

    Thanks in advance.

  • Thank you for responses guys,

    Before I posted this, the game was already complete (and I did it exactly as GeometriX said). I just preferred to do it the way I described instead of the way I did it. I found one link saying that it is possible with some formula but the capx is no longer there, I guess the link is old. So I figured it is doable.. otherwise, the workaround is there but I preferred the other one,

    Thanks again nevertheless!

  • Hello,

    I have been trying to set a mouse position to a certain coordinates but cannot find a good solution.

    I am making a game similar to those where you are a square in a maze and you have to pass through the level without touching the walls. So this square sprite is "set position to Mouse.X, Mouse.Y", so basically your mouse is the square. I need this square to be in the specific coordinates when the game starts (and also when the player dies and hits retry), that means I have to somehow make the mouse cursor appear where I want it to be, but I can't find any info on how to do that, any ideas?

    Thanks

  • Thank you very much keepee for the prompt and informative reply. I need to learn some of the stuff used in the eventsheet though :D

    works great, thanks again!

  • Hey people!

    I was trying to make something like this:

    • The player hits ENTER
    • types in password (ex: opossum)(the textbox will be hidden)
    • hits ENTER again to confirm
    • game does something

    I found this tutorial but couldn't understand it at all.

    scirra.com/tutorials/356/how-to-make-cheats-into-your-game/page-1

    Can anyone help me with the text box and how it works?

    For example when I set:

    Global Variable - Cheat (Initial value -1)

    On ENTER pressed >>> set Cheat*(-1)

    Cheat 1 >>> set Textbox focus

    Cheat -1 >>> set Textbox Disable

    When I press ENTER first, i can type in the text box, but after I press ENTER again it doesn't disable it. It works with F10 but not with ENTER for some reason.

  • Thanks for the picture Tobye, It looks easier than I imagined but it still would be wonderful if the solution I'm asking for existed

    7Soul, you mean even if you take the font out of your windows FONTS folder and use the css/font import solution it still shows up? have you tried it this way? With me, the solution provided in that tutorial works only in case I have the font in my windows FONTS folder

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  • yeah, I thought about making it a sprite, but the problem is that it's a counter type. One counts time another counts points (in 1000s) so you can imagine that sprite option is not feasible here. All the rest of writings I have are in sprite for that particular reason but these counters are different story.

    In the tutorial I mentioned it says to import the .woff font and css file into "files" directory. Can you please elaborate on your solution justifun? or maybe post an example capx?

  • Hello everyone,

    I've been trying to import a font into my capx file so that when I upload the game on facebook or make exe file the font would be set from the game itself (and not Windows fonts or webfonts hosted somewhere).

    I am not sure whether this is possible or not, according to this tutorial: scirra.com/tutorials/237/how-to-use-your-own-web-fonts/page-1/comments-1 it should be. But maybe I misunderstood it. I set up my game according to this tutorial and the font show ok as long as I have the file in my Windows Fonts. If I remove it from there or try it from another computer which doesn't have it, it shows the default font instead of the one I set.

    Can someone please tell me if it is possible to NOT be depended on what's in the windows fonts folder? Also the hosted webfont is not a good option either since if I make an exe file and want to play offline, it still won't show.

    thanks in advance!

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bigproblem01

Member since 7 Nov, 2012

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