whaleyboy's Recent Forum Activity

  • I'm not sure how I go about that if there are an indeterminate number of baddies...? There's something I'm just not getting about the whole instance thing I guess. Here's a screen grab of the bad ninja logic:

    <img src="http://i.imgur.com/e4IwG.jpg" border="0" />

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  • I've got a little test level going where you control a ninja and there are bad ninjas that throw stars at you. I'm faking a raycast by having the bad ninja fire an invisible sprite at the player, and if it hits the player then fire a real ninja star. So basically the bad ninjas should only throw a ninja star if the player is not hidden by a wall. It was all working fine, but when I added a second bad ninja (copy and paste) both of them now fire at the player when any one of them has a clear shot. Can anyone explain what I am doing wrong and how to remedy this...it's driving me nutty! <img src="smileys/smiley19.gif" border="0" align="middle" />

    I tried to add a link to the capx, but being new here it doesn't allow me for some reason!

    Thanks! :)

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whaleyboy

Member since 4 Nov, 2012

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