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  • Thx a lot , very nice solution !

  • Hello

    I have a sprite with 3 animations where I put the letters Y, E and S

    I create a random letter every 2 seconds with

    set animation to choose("O","U","I") (play for beginning)

    Then I make it fall and I have another sprite that must recover it to constitute the word yes to earn points

    I created a variable instance for the sprite of letters but I do not know how to store the return of the function to choose to say that it was letter

    Thank you for your help

  • Hi , i need to save lot of values in a 2 dimensions array .

    I use this method :

    define and array of x: 100 y : 3 z : 1

    to save values :

    Array > for each XY element > Array > Set value at

    (Array.CurX, Array.CurY) to

    tokenat("1,A,1,2,B,3,3,C,3 etc...", Array.CurX +Array.CurY*Array.Width, ",")

    I don't know if i do the good method because i want with my array forexample return 1 like UID,A like a texte and 1 like a value.

    So my two questions :

    My array has the good structure ?

    How can i get my values into 2 dimensions ?

    Ty a lot for helps !

  • Ty it s work

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  • Hi,

    i v created a grid of physics box in 6*12 and when i click with the mouse on a box , it destroy it and that make fall down the group of box. I want to do a smooth vertical scroll to have the center of screen on the min Y position of the group of box but i don't find the best function to return it.

    For the moment i use :

    Every tick > system > set scroll Y to lerp(scrolly, Sprite.Y , dt)

    I have smooth scroll but not on the min box Y .

    Ty for helps

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worm1

Member since 29 Oct, 2012

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