psycholize's Recent Forum Activity

  • First. Why you Have many Sprites of the Bosses?

    Use same Sprite but when you Spawn the Other sub Bosses just resize.

    If you give me 3 Days I will fix all you want.

    <img src="smileys/smiley1.gif" border="0" align="middle" />

  • It seems the problem is the CellSize.

    Your Solid Obstacles are 32 X 32 Size.

    If you increase the CellSize value it becomes impossible for Enemy pass trough some certain points of your map.

    And if you Set the CellSize value lower of 32 X 32 it will touch the corners.

    The best way that I realized its to set the CellSize in 32 X 32. But it still touchs a little bit. <img src="smileys/smiley19.gif" border="0" align="middle" />

  • Analyzing!

    Its a case for Yann

  • Yann

    I got it.

    Thank you friend! <img src="smileys/smiley1.gif" border="0" align="middle" />

  • Ohh!

    Usually when my is Laggy I start all over again.

    Try to Adapt the one I've shared.

    You dont have to rewrite all your project. Just this solution.

  • To speed up the Forest Generation simpy replicate many times you want the 3 event. More replicated = Faster Generation.

    1 Event = 250 Trees in 4 Seconds.

    20 Events = 250 Trees in 0.4 Seconds.

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  • The solution for Forest Generation.

    ForestGeneration.capx

    Works well with other Objects too if you want. Like Rocks,flowers,enemies.

    Obs:. It orders at the end the Z order.

    Dictionary:

       Variables:

           Density = Lower the density value, more dense its the forest.

           RootPoints = The amount of Root points.

    The OverlapAllowed variable its kinda a boolean that will permit or not to have trees overlapping anothers.

    Make your tests and implement it as well.

    <img src="smileys/smiley2.gif" border="0" align="middle">

  • Its not necessary all this burocratic stuff.

    The simplest Solution: ZOrder.capx

    This works well with Moving Objects to. Just insert in the family and works well.

    <img src="smileys/smiley1.gif" border="0" align="middle">

  • Yann

    I have a doubt. Why you commented to be carefull that the pathfinding cell size matches the object size?

    Is there any problem in have 16x16 objects with 16x16 Cell size?

  • Thank you Guys! One day I will be fuckyeah like you! <img src="smileys/smiley1.gif" border="0" align="middle" />

  • What I want is: Every BlueObject have to chase(Pathfind) the nearest RedObject.

    With one Blue I got it.

    However when I put more than One BlueObject, just one BlueObject starts "Hunting" and the others reamain stopped.

    Why is this Happening?

    Here's the Capx:

    docs.google.com/file/d/0B4gkRQY2H_o6clRtb1JoRmVoYUU/edit

    Kyatric Yann Whiteclaws

    sqiddster R0J0hound

  • Anyway...

    On Start of Layout | Sprite Find Path to (YourX,YourY);

    Sprite On Pathfinding Path Found | Sprite Move Along path;

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psycholize

Member since 26 Oct, 2012

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