The solution for Forest Generation.
ForestGeneration.capx
Works well with other Objects too if you want. Like Rocks,flowers,enemies.
Obs:. It orders at the end the Z order.
Dictionary:
Variables:
Density = Lower the density value, more dense its the forest.
RootPoints = The amount of Root points.
The OverlapAllowed variable its kinda a boolean that will permit or not to have trees overlapping anothers.
Make your tests and implement it as well.
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