Big Wave Games's Recent Forum Activity

  • Hi all, I'm going around in circles with this!

    I've got a machine gun that should fire 50rounds a second with the following code and Global variable mgun.

    + Keyboard: Space is down

    + System: position = 3

    + System: mgun ≥ 0

    -> huey: Spawn bulletleft on layer 2 (image point "gunsleft")

    -> bulletleft: Set Bullet angle of motion to huey.Angle-180 degrees

    -> bulletleft: Set Bullet Enabled

    ----+ System: Every 1.0 seconds

    -----> System: Subtract 50 from mgun

    ----+ System: Trigger once

    -----> Audio: Play guns.webm looping at volume -5 dB (tag "guns")

    When the mgun Global variable is = to 0 and the spacebar is still down the guns still fire, if the spacebar is released then pressed again it won't fire.

    I've tried setting an every tick check putting the above in a group and when the mgun variable is = to 0 then set group to disabled but still the same, hopefully this makes sense, just can't think how else to get it to work.

    Thanks for any help

  • Wow thanks guys that's awesome!

  • Hi Fib,

    It's a side scrolling flying game, I want it to zoom out the faster the player goes then zoom back when slowing down, allowing the player to see more of the layout the faster they go.

    Thanks

  • Hi all, just searching for how to achieve this, an old c2 post had a link to youtube vid that no longer exists. Just want to adjust camera zoom in/out in relation to speed. I presume you need a global variable with sprite speed and also layout scale but don't know how the lerp code works.

    Thanks for any help

    Alex

  • Hey Orlic,

    I know exactly what you mean, marketing my game is something I'm really not looking forward to!

    This is what I've learned so far following Indie devs on Youtube/blogs etc:

    It helps to have a Twitter/Fbook/Insta page to share Dev progress/news before actual final release of your game.

    Some people have done well running a Kickstarter campaign giving early access/rewards etc.

    A well produced promo/trailer that instantly catches the eye also helps, plus you should have one already linked from youtube to your Googleplay game page.

    Hope that helps.

    Good luck!

  • Hey Radulepy, I download your game. I like the idea but probably too buggy to be released as a finished game. The player doesn't face direction of travel, bullets bounce off trees, zombies overlap player, not sure what red and blue squares are for. Like the graphics, gun sound and joystick (did you program it?) you should also do a trailer and sort the adverts so they display correctly in landscape. Hope that helps, keep up the good work 😀

  • I've now added an HTML5 game to itch.io here:

    https://phonzogames.itch.io/buas-escape-elephant-adventure

    Please have a go and see what you think :0)

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  • Hi all,

    Finally I've finished the demo of my upcoming game!

    Please check it out on Googleplay if you have a chance https://bit.ly/2SINhTv

    Subscribe to Construct videos now

    Thanks

    Alex

  • Nice work 👌

  • Thanks for the replies and the OBS suggestion, just screen captured the preview window at 60fps and cropped down in movie studio, perfect thanks.

  • Hi all,

    I'm currently trying to make a promo video that shows gameplay of my android game.

    I've tried using ezvid to record desktop and then opened the preview of bits of the game I want to feature. It's a bit clunky and think frame rate is an issue.

    Should I be recording at 30fps? Or 24fps?

    Is there a better way to record gameplay?

    Should I export as html5 and run it on my website and record it?

    Thanks for any help

    Alex

  • Anyone??

    I've downloaded Android studio but it's way too complicated.

    All I want is for my app icon to look ok rather than a white border around it.

    Hasn't anyone else had this problem?

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Big Wave Games

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