Darklinki's Recent Forum Activity

  • Yeah but as soon as you try to make isometric games the simplicity is away ;)

    Stay at top down.

  • You have pretty amazing sounds, could you tell us a bit how much you take for your music.

  • could you give us an example, just something like pseudo code ?

  • dzaky Alkaff

    Change the included eventsheet to:

    rEdge = invisible sprite at the right edge

    lEdge = invisible sprite at the left edge

    Level = global variable

    LevelBefore = global variable //newline

    maxLevel = global variable with the number of your levels

    + on collision rEdge

    ++ Level != maxLevel

    --- LevelBefore = Level //newline

    --- Level + 1

    --- Go to Layout by name("Layout"&level)

    + on collision lEdge

    ++ Level != 1

    --- LevelBefore = Level //newline

    --- level - 1

    --- Go to Layout by name("Layout"&level)

    +On start of Layout // newline

    ++ System compare variable: Levelbefore > Level

    --- Set Player.X to rEdge.X - 100 ...

    ++ else

    --- Set Player.X to lEdge.X - 100 ...

  • zaboleqqq

    construct 2 is for sure not the best game creator. There are better ones out there, but my example should let you see that it is possible.

  • blackhornet

    thanks good to know

  • blackhornet Does stop loop not just skips the current loop ?

    Actually I make every time:

    locale var break = 0

    + for each ordered by...

    + break = 0

    • do something
    • break = 1
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  • Cause of the Wait you loose the reference of local variables.

    Just make an loop into your function or an every x seconds with a conditon.

  • I made for some months ago into an half hour a small isometric playfield where you can build something. Its quite not much and buggy but it generates the whole thing.

    With some luck it helps you a bit.

    Next thing I wanted to do was to make automaticly streets and choose the right frames for them.

    .Capx

  • dzaky Alkaff

    Make that one on a seperate Eventsheet and include it into any Layout Eventsheet

    rEdge = invisible sprite at the right edge

    lEdge = invisible sprite at the left edge

    Level = global variable

    maxLevel = global variable with the number of your levels

    + on collision rEdge

    ++ Level != maxLevel

    --- Level + 1

    --- Go to Layout by name("Layout"&level)

    + on collision lEdge

    ++ Level != 1

    --- level - 1

    --- Go to Layout by name("Layout"&level)

  • thanks didn?t saw that you have replied until the

    TwinTails .capx is down (without clay.io and bound)

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Darklinki

Member since 18 Oct, 2012

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