Darklinki's Recent Forum Activity

  • If you want that they don?t shoot at the same time, insert into the for each a system wait.

  • + Every 2 seconds

    ++ for each EnemyName

    +++ Enemy is on screen

    ---> EnemyName set animation to fire

    ;) or you do it with wait

    Edit: Damn plinkie :D

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    Slow Smartphone :D

  • Never push your topic more than 1 time per day.

    For me the export trough node webkit works on my iMac

  • Such a plugin actually doesn?t exist (I think), It would be great if you make one, I think it will be easy ;)

  • spongehammer

    This is cause he know any language like php, java .... There are globals very unsafe. AND BAD !

    Here are a few reasons they you should them don?t use in any language:

    • Source code is easier to understand when the scope is limited to the used elements (Also in C2)
    • A global variable can be get or set anytime (Makes them unsafe)
    • You can easily forget to reset globals, this causes often to problems that are hard to find

    Here are a few why you shouldn?t use them in Javascript(Construct):

    • They are slower to access in Javascript than locals because Construct/Javascript needs to check every scope
    • They are often not declared near the point of use(hard to read code)
    • IE automatically defines a bunch of global variables this could cause problems
    • They persist for the life of the script
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  • This is a newbie question, please read the wiki or search the board.

    The difference is outside of functions and so you can create events inside of events you just can create conditions.

    I try to explain it short:

    Events getting fired as soon as a condition is true and they normaly just get fired once while the condition is true.

    Events images including mostly a little green arrow and their names starting with "On ...."

    If it would be possible to create an event in a function it would never work cause no player could press a key in the same tick like your function get called.

  • Take the google drive sdk and make your own plugin for that. Should be no big problem ;) It�s the same if you make a plugin for construct 2 and use jQuerry or any different framework.

    Already looked into the google drive sdk, looks pretty easy.

  • You don�t have multiple arrays, you will have an multidemsional array.

    Means you haven 1 Array with multiple arrays for every family. Every family will have some arrays included with the values

  • I don't really understand your question but if you work with JSON data you can also work with Hash.

    The only differences are:

    • It?s easier to work with
    • You can use a alphanumeric index
    • You don?t need to initialize something

    Hash

    If I understand your question:

    size:[Fam, 4, 5]

  • The Fabulous Manual: Variables

    I think this is really what you need, cause you see local variables only in their scope ;)

  • Can�t see any problems ? I develop at home only on ubuntu(13) and haven�t since many releases any problem.

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Darklinki

Member since 18 Oct, 2012

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