goldexer's Recent Forum Activity

  • Just place them in right order:

    Set group "First group" deactivated

    Set layer "First" invisible

    Set layer "Second" visible

    Set group "Second group" activated

    ...Or insert Wait(0.1s) if unnecessary touch still working on second layer immediately after making changes, like

    Set group "First group" deactivated

    Set layer "First" invisible

    Set layer "Second" visible

    Wait(0.1s)

    Set group "Second group" activated

  • Hi! I can't find how to disable collision on many selected tiles, like doing this by unchecking «Use collision» checkbox in «Tile properties»?

    I have 10 variations tilesets of 100x100 tiles per ground layer, one more 100x100 per trees and grass layer and so on.

    There is no option to disable «Show collision polygons» checkbox for specefic tileset only, so trees/grass/spikes draw their own collision grid. I can hide entire layer, but this is not an option, because I want to see ground collision greed relatively to all level assembled, not only the bald ground.

    Don't you want to say disabling 10 bundles of 3sets of 100x100 tiles using half of them = 150.000 tiles I need to do this manually?

    This cannot be true with such many years developed spicific software, so I think I'm just unnatentive. Point me, please in right direction. Thank you!

  • Yes that's right for the first problem. For the second problem look at your collision boxes on the sprite.

    Set to bounding box resolved this! Thank you very much! I was thinking collision polygon doesn't apply on tap event, after other engines this looks strange to me)

  • Try Construct 3

    Develop games in your browser. Powerful, performant & highly capable.

    Try Now Construct 3 users don't see these ads
  • Okay, strings must be with quotes in some places and without quotes in other, that is summary.

    How about tap-freezes in example with 4 unnamed buttons? Any thoughts?

    P.S. I can't find «edit» button on topic, where it is?

  • Already found one answer:

    After setting value to string instance variable you need to delete quotes in C3 editor. They defaultly appear and there is firing compare event with string in «double-quotes»

  • Hi! Yesterday I bought C3 licence to do some tests and maybe to start work with.

    ...Aaaaaand logic of work in Construct 2 here is unacceptable or I have encountered some bugs (don't realy think so due to lack of experience)

    First problem is that "compare instance variable" doesn't work with tap-object event, even as sub-event. In a new clean project with few images. But I don't understand why? Because it working in the same C2 project (((

    Second problem occured while I was trying to make another project just to show first one on simplified example. And when I'm trying to tap on sprites tap event fires sometimes and sometimes not.

    I've tested this on pc, notebook, and phone. Even compiled it doesn't work.

    How can this be that it's only second day with C3 and it doenst work as expected? How many other surprises I will face? And why all of this was working on C2 like a charm?

    Thank you in advance! I really need some help, please)

    Links to proj files:

    Problem:https://drive.google.com/file/d/1tWo1snqJTJP7Y2NpVwTWYK-kFs32ODew/view?usp=sharing

    Problem:https://drive.google.com/file/d/1ojPvp-BOwBy4jjHA8OF75lTym1uYWL2s/view?usp=sharing

    Working:https://drive.google.com/file/d/1kx6edfWKBk26QE5Ar6QMp0LoJHfgOzxd/view?usp=sharing

goldexer's avatar

goldexer

Member since 22 Oct, 2016

None one is following goldexer yet!

Trophy Case

  • 8-Year Club
  • RTFM Read the fabulous manual
  • Email Verified

Progress

10/44
How to earn trophies