tallenwebdev's Recent Forum Activity

  • Thanks for the response!

  • This seems like a very very daunting task unless I'm just over thinking it. I'm not sure if I would implement one for my current project, but if you need to know what kind of layout the map would show then here is a link to my forum post for my project https://www.scirra.com/forum/escape-is-possible-shadow-lights-pathfinding-amp-more_t183930.

    I thought it would be a neat idea to have a mini-map on a HUD in one of the corners of the screen.

  • The game has received a complete REVAMP!!! Now the player can pick up guards guns and exchange fire in the corridors. BUT sometimes it's wiser to use your knife.. after all those ghosts can still hear!

    Oh and BTW.. some guards have machine gun placements

  • Obviously I don't mean as complex as dwarf fortress. Has anyone seen a construct two game that uses a RTS'ish game where the player doesn't directly control things. I plan on starting a new project like this, but wanted to see if there were any examples already out there.

    I'm trying to experiment with different types of games to really gain a deep understanding of this amazing 2d game engine.

  • ***OUTDATED***

    New Update! Now you can play levels 1 - 9!!! Can you beat the daunting level 9???

  • Thank you for the feedback, I do plan to give the walls color. I ran into some problems with that early on but I have a solution now, just haven't implemented it yet. I like the idea of a compass in the HUD, I actually wanted to make a mini-map of sorts but have zero idea of how to do that at the moment.

  • I'm currently working on levels 6 - 10. The primary feature of these levels will be patrolling and stationary guards which the player will have to kill in order to get the key cards necessary for escape. The guards present a new challenge in the form of life ending bullets. BUT... don't forget Escape IS Possible.

    (screenshot taken from layout editor, NOT a picture showing gameplay)

  • Here's some screenshots from my new WIP: Escape is Possible. Here's the link to the game on scirra arcade https://www.scirra.com/arcade/strategy-games/escape-is-possible-levels-1-5-12418

  • Game looks amazing. I hope to be able to create games like this one day in the future.

  • Another plan of mine was to introduce rts elements. In later levels the player will be able to click/drag etc. to order a couple of friendly soldiers. One point of this would be to use friendlies as scouts to find the ghosts location. Or the play could just use them as bait!

  • Thank you for the feedback! I like the very limited ammo idea as well. Do you think I should just update the game as I add levels or should I do like a full game and then release it as it's own 'full edition' or something like that. My biggest uncertainty is how to attract players.

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  • Thank you for the feedback! I actually have a lot of trouble figuring out how to upload images on this forum. I have pictures up now though!

    As for the shooting, I was thinking of shooting being a possibility in later levels. Like when you kill a guard you'd be able to pick up his gun. Though the guns wouldn't help against the ghosts!

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tallenwebdev

Member since 13 Oct, 2016

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