randomly's Recent Forum Activity

  • First of all, please upload the .capx, so we can recreate the problem.

    Second, try to extract the .capx with a decompressing application like 7-Zip and open the included .caproj.

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  • 99Instances2Go

    Now... How do I delete a thread? Also, could you contact 99instances2go ? I need to add +1 to Dice Number when ROW equals 1. (A pawn would move by one more dot). I need to hand it over 24.11.2016... ;( ;( ;(

    give him this: http://www.mediafire.com/file/8iz04b4qd ... ntest.capx

  • Refer to the Multiplayer chat example included in Construct 2.

    Go to File -> New -> Multiplayer chat example

    In the "Chat event" event sheet, under the group "Chat log", you can see that it uses a Textbox, set to read-only, where you set the text in a function to "Self.Text & newline & Function.Param(0)" and scroll to the bottom.

    Each time, you want to add something to the chat, call the function with the Parameter containing the text you want to add.

  • Please provide a .capx of your project.

    From just your post, I'd suspect offset Sprite origins.

  • In addition to shinichild:

    If you simply need the key codes "offline", so not live inside a program, you can create a helper, which shows the key code for the currently pressed button by accessing the expression "Keyboard.LastKeyCode".

  • Awesome plugin, using it in almost every project!

    Any way to scale the icons up?

  • R0J0hound

    Thanks, did that, worked.

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  • korbaach

    Great, that solved it! Thanks!

    Though two questions:

    • Why/how does the collision polygon affect joints?
    • why is it necessary to disable the physics and re-enable them after a delay?

    Thanks again!

    EDIT: this also solves issues with revolute joints I had before. Awesome, thanks!

  • You know what would be helpful? If you would actually state the following:

    • What is your program's purpose?
    • What doesn't work? / Where do you need help?

    Either put comments into the .capx or state in this thread what you need.

    You can't expect us to read through all your code and try to figure out what you are trying to achieve through just that.

  • Just saying, this is not very user-friendly...

    Why didn't you create this topic as a new thread in the first place?

  • Hey everyone.

    I'm currently challenging myself in creating a hangman-ish game with a physically interactive hangman.

    Creating a ragdoll isn't that much of a problem, but attaching the head of the ragdoll to the gibbet seems to break it.

    What I want is to have the ragdoll simply hanging on the gibbet, but being physically interactive.

    What happens, is:

    • the head doesn't rotate anymore (and so do the connected objects)
    • ragdoll objects stop moving completely after some time

    I used distance joints and those are definitely needed because of my Sprite's layout.

    I also disabled collisions between the ragdoll objects (as mentioned here by silkc2) and added a delay before adding the joints (as mentioned here by R0J0hound).

    Here is my .capx:

    Download

    Any help is greatly appreciated.

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randomly

Member since 26 Sep, 2016

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