Polpoy's Recent Forum Activity

  • Easy to use and "powerful" :

    Inno Setup

  • Sprite with any effect on a layer with any effect => same bug.

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  • Hi Christina. I bit off topic, but I recognize your art from your Ludum Dare entry, Legend of Troll. Nice work on that. I really like your troll design.

    +1

    Your tileable water with refraction tip is cool too! Thanks for sharing it.

    +1

  • LevelUpJordan

    1) Simple but fun. Good start. It remembers me Joust, same gameplay. Play it if you don't know, very funny game.

    2) dunno, I didn't see big differences

    3) Xbox 360 pad, no problem

    4) Very good, but I have a powerful computer (i7 3770k, 16Go RAM...)

    ps: windows 7

  • pirx

    Hi. It's not perfect but you can do a thing like this:

    Global number wHeight=0

    Golbal number wWidth=0

    System|On start of layout

        set wHeight to WindowHeight

        set wWidth to WindowWidth

    Browser|On resized

        Execute javascript "window.rezizeTo(" & wWidth & ", " & wHeight & ");"

    (or System|Every tick

            Execute javascript "window.onresize = function(){

                window.resizeTo(" & wWidth & "," & wHeight & ");

            };")

    And if you set the project's properties with Scale inner or Letterbox scale, you can't see objects outside the scope. I think it's a good solution.

    I don't know if there is a better option to do that, but it will be a good feature if not.

  • Wooooo impressive effect! Congrats!

    Would love to see how to do that! :)

    +1

  • edit:

    For dynamic number of spawn points, I think you can use Pick by unique ID.

    So no need to use a spanwpointcount variable. When the player selects spawn point, set global variable spawnpointselected to the spawn point uid.

  • Maybe you can use one global variable "spawnPointSelected" (for example), instead of boolean for each spawn point.

    So when the player selects a spawn point, set spawnPointSelected with its name (or id, or number). And to spawn an object, use this variable to choose the good spawn point.

    if spawnPointSelected = A, spawn object to point A

    if spawnPointSelected = B, spawn object to point B

    ...

    So you have only one active spawn point.

    I hope it's helpful.

    Oops too late !

  • So you have 4 global objects, 3 Buttons and 1 Background.

    Create them on the new Layout and get them in one container.

    So in your event sheet you just have 1 action:

    -> Set position background (0, 0) Layer HUD!!!

    Set position background or System create background ?

    And how to position all the other container's elements ? If you have 20 or more elements, do you have to do Set position for each ? I can't find a better method. <img src="smileys/smiley19.gif" border="0" align="middle" />

  • Impressive, very nice ! good job.

  • "Browser : Close" works for me too (on win7)

  • Thanks roberto, nice software.

    There is Spriter too.

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Polpoy

Member since 27 Sep, 2012

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