nimos100's Recent Forum Activity

  • Ahh I see you cant do like that, the IID and UID doesn't have anything to do with the tiles, it have something to do with the Tilemap object it self. What you would do is like this then.

  • [quote:3h2qgnuf]do i have to move that dotted box?

    The dotted box is the view area, and you cant move it during design.

    [quote:3h2qgnuf]When you add your character and apply ScrollTo, it will sort itself out.

    So you would do like this or make a event that keep moving the view to your player.

  • You can use "WindowWidth" and "WindowHeight" both are system variables, that you can find in System.

  • You have to do like this:

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  • You have to move every thing down that's the only solution.

    The reason is that the viewports coordinate system is up side down from what you would expect from a normal coordinate system. (Its like that for all programming languages as far as I know, not only C2).

    So 0,0 is the top left corner

    (0,0)----------->(100,0)

    |

    |

    |

    |

    (0,100)

    So when you make the layout bigger it will increase sizes in these directions.

  • [quote:e8uxl343]That is exactly the feel it gave. Like a HD version of the ol' classic RPG art. Gives it a certain charm.

    Yeah now that I think about it I see what you mean, found an old image from one of the games that inspired this one. And its shows how the combat system works and what im aiming for with this one as well.

    But the graphic is just a bit to pixelated so I guess that your comment about it being a HD version of it is pretty accurate

  • Sure that alpha is set to 255? could sound like that's the problem

  • [quote:22fhcubt]Nice work! Love the graphical style! Will keep an eye on this

    Thanks a lot, however none of the graphics are likely to be in the final game, as its just graphics that I use during development or training purposes and then when its close to being finished Ill either try to find someone that will help with it or do a complete overhaul my self, which depends a bit on how many graphic elements I need, but since I don't really aim for making the game a graphical miracle anyway I might be able to do it rather fast while keeping it the style I want, which is like a good old '90s roleplaying game.

  • [quote:3rlmrt2x]Hi, thanks for reply

    my interface look like this, and i dont think construct 2 can handle this

    while the blue color is runner, and the purple color is target

    i think i have to think another way or this design just fail

    Yeah its to bad, because when you design something like this in your head you think it wont be that hard just throw a path finding on there and then It works. But then it starts to lag and you notice that its never going to work, and then these type of games suddenly become very hard to make

  • You can use the node-webkit. Here is an example of how you can save and load data.

    EDIT: Sorry that was a really bad example, should probably have tested it first, it was not even near at being able to work

    Anyway here is a working version.

  • That's a quite fun game the only thing is that there could be some sound effect when you jump around maybe pick up the yellow things, or there might be and its just my browser failing me once again.

    But why don't you complete it, its kind of addictive?

  • This is not for a game and not a review but a customer service for Netflix, but its really funny, so hope its ok.

    http://www.funnyordie.com/articles/3732ed30fa/a-star-trek-fan-at-netflix-somehow-makes-customer-service-not-the-worst-thing-ever

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nimos100

Member since 23 Sep, 2012

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