dpmontes's Recent Forum Activity

  • I examined the example that comes with Construct 2 "Platform 1, Simple Movement" and I see it has the same 1 pixel error. So I have to assume it's just a fundamental flaw in the system. My code is nothing special. Just a jumping box for a sprite that is my main character and some solid sprites to jump on.

  • For my side scrolling game, I'm using an invisible rectangle for collision detection. I pin my main sprite to the location of the rectangle which is updated "every tick". When the main sprite jumps on solid tiles, the collision detection works perfectly about 50% of the time. But half the time, the sprite will sink 1 pixel into the ground.

    Because my game is low resolution (screen 256, 240) and my main sprite is only 29x30, a single pixel off is noticeable. I've verified that the Y coordinate is the same regardless of whether the sprite appears to be "on the ground" like normal or "sunken into the ground".

    Any ideas? Or is pixel perfection just not plausible? I could always multiply everything in my game by a factor of 4 for example so that the sinking in would only appear to be 1/4th the depth of a pixel but I'd rather fix the problem than mask it.

  • Try looking at the "Tutorials". construct.net/en/tutorials

  • Thank you very much Nimtrix! It worked!

  • I went to the "View" drop down menu and it gives me several bars to choose from and the "Configurations Bar" is unchecked because I have the free version. I assume this is where I would need to go though? Are you reasonably sure that this will make the sprites retain their "sharpness"? Thanks for your help.

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  • Is there a way to keep my sprites looking sharp in Construct 2? My sprites look very sharp and crisp when I design them in MS Paint but as soon as I load them into my game, they look very fuzzy and then when I play the game, they look even fuzzier.

    My main character sprite is 30x29, PNG and my whole screen size for the game is 256x224. I'm using Chrome.

    I tried creating a sprite that is an integer multiple of my desired size and then scaled him down but it didn't help much if at all. Any other tricks I can try?

    Thanks!

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dpmontes

Member since 21 Sep, 2012

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