arod17pr's Recent Forum Activity

  • Psychokiller1888

    So I tested a game in airconsole.com and I don't have high latency problems. Could it be the gameplay doing a lot of things at the same time?

  • Psychokiller1888

    I'm using my android samsung galaxy note 3 phone.

  • Psychokiller1888 I have it like this:

    var down_event = isMobile() ? 'touchstart' : 'mousedown';

    var up_event = isMobile() ? 'touchend' : 'mouseup';

    $("#Start").on(down_event, function () {

    air_console.message(AirConsole.SCREEN, {

    message: 'Start'

    });

    });

    $("#Back").on(down_event, function () {

    air_console.message(AirConsole.SCREEN, {

    message: 'Back'

    });

    });

    $("#Abutton").on(down_event, function () {

    air_console.message(AirConsole.SCREEN, {

    message: 'Abutton'

    });

    });

    $("#Bbutton").on(down_event, function () {

    air_console.message(AirConsole.SCREEN, {

    message: 'Bbutton'

    });

    });

    $("#Bbutton").on(up_event, function () {

    air_console.message(AirConsole.SCREEN, {

    message: 'stopshoot'

    });

    });

  • Psychokiller1888 The lagging controllers button reaction time.

  • Hello Psychokiller1888 . I'm testing my game local and I uploaded my game recently through the airconsole developer website. While I'm testing my game local is running very smoothly. But when I play the game that I uploaded via https it is very lagging.

    Do you know why it might be lagging? Please let me know. Thank you!

    BUY!!!!!!!!!!!!!

  • Psychokiller1888

    OK! I will give it a try and let you know.

    Thank you!

  • Psychokiller1888

    So all I have to do is copy and paste the airconsole controller generator code to controller.html.

    Then add in the C2 event sheet:

    Condition :Airconsole-"On message key is "jump"" ------ Action : "Airconsole.GetMessageProperties"

    And that's it?

    Thanks for the help!

  • No more excuses for not having a cool controller now! The plugin just got my pull request merged, and I have added support for extended messages, making the official controller generator compatible. The generated controller is ready to use with your C2 game. Just update your plugin to at least version 1.4.6.1

    Psychokiller1888 Hello, does this means that I can use the controller generator?

    https://developers.airconsole.com/tools ... oller.html

    Do you have a tutorial for this? Please, let me know.

    Thank you!

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  • Psychokiller1888 , I was thinking about that too. I will upload the game to airconsole.

    Thank you for the quick response!

  • Hello Psychokiller1888 ! I'am testing my game using wamp server (localhost). My game has a maximum of 4 players.

    My problem is that SOMETIMES when the game loads ONE of the devices gets hold of two players, and when I see the text (nickname) of who is suppose to be the 2nd player is the same nickname as device1.

    My code is the same as in the example (https://www.scirra.com/tutorials/9414/c ... nsole#h2a5).

    If deviceID1 = 0 then Set deviceID1 to Airconsole.DeviceIDJoin.

    Else deviceID2 = 0 then Set deviceID2 to Airconsole.DeviceIDJoin.

    Else deviceID3 = 0 then Set deviceID3 to Airconsole.DeviceIDJoin.

    Else deviceID4 = 0 then Set deviceID4 to Airconsole.DeviceIDJoin.

    Does this happen because the two devices are loading at the same time? Or because I'm testing it on a localhost?

    Please let me know how can I fix this. I will appreciate any help.

    Thank you!

  • I'm trying to do the platform movements with airconsole. But I find out that I might have to use custom movement to create the same platform movements (jump, go left, go right, double jump, etc.). Do you or anyone have any idea how to recreate the platform movements using custom movements?

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arod17pr

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