pyremonk's Recent Forum Activity

  • I really enjoyed playing this. I played through 2 battles so far, but here are my thoughts (numbers correlate to your question list):

    1. I think it's big enough. It allows for different battle backgrounds which would be fun.

    2. It took me a moment to understand that Reputation was a currency and how much an upgrade cost was even though the amount was right there in my face. I would create a small icon that represents Reputation next to the amount they have to spend and next to the amount of the cost, just so the two numbers tie together visually.

    3. I did at first because it wasn't clear that physical damage was happening. I like seeing the incremental health deplete in a health bar or % score, but that's just my preference.

    4. I didn't pay much attention to the text...

    5. The gameplay was fun. Once the balancing is done, I'm guessing will help too. I'm not a huge fan of having to wait for power meters, but maybe you could add a button to tap/click that helps block lasers or brace for a ramming attack? Just something to add a little strategy during battles.

    6. The color palette, maybe? It depends on what you're going for...

    7. Nothing more than I've stated already.

    Once again, nice work!

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  • Hi all, I'm a longtime game dev dabbler. I've had my eye on Construct 2 for awhile, but am primarily a Mac user. I've installed Windows today and this is the 2nd app I've installed since loading up.

    You can see some of my work on my site (http://www.pyremonk.com) and tumblr (http://pyremonk.tumblr.com).

    Looking forward to playing with Construct and making some simple games to share.

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pyremonk

Member since 21 Aug, 2016

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