ChesVCF's Recent Forum Activity

  • Hi!

    I don't know what I'm doing wrong, but the "scroll to x,y" action doesn't seem to happen in my game. In "layout properties", if I set "unbounded scrolling" to "yes", the window moves to the layer's "parallax" values (100, 100) which I don't want. If I set "unbounded scrolling" to "no", the window moves to the middle of the layout (of course the layout is bigger than the window). In order to solve this, I had thought to make this:

    On start of the layout -> System -> Set scroll to X, Y

    This doesn't work, nothing happens. I really don't understand what is going on, because in other projects I don't have this problem. I have checked that I haven't done anything wrong in the event sheet by setting the layout's event sheet to "(none)", but the window still moves to the layer's parallax when unbounded scrolling disabled and to the middle of the layout when enabled. Project Settings are the default ones (Letterbox sclae and Portrait).

    Any clue? Thank you for your help!

    PS: I can't change Layout's Scroll X and Scroll Y properties in the debugger -once I change it, it simply returns to the old value

  • How did you export your game? I export my games with Intel XDK and I haven't this problem (nothing happens when I press the back button).

  • Nandynho I'm fine, thank you

    Yes!!! It works!! You are amazing I truly appreciate your help. Now I'm almost able to export my app. Yes! ^^

  • Hi!

    I want to export an app using the Intel XDK, but I have a problem: in my game, there is an HTML object that doesn't load in the built app. It works perfectly on localhost (e.g. in the C2 Preview on NW.js and on the XDK's Simulator), but it doesn't work nowhere else (neither in the built apk nor previewing on a device on my LAN).

    This capx Nandynho kindly sent me has more or less the same HTML object I have in my game. I really have no idea what to do in order to get this working in the built app, I already tried almost anything.

    Please, if anyone knows how to do this I would truly appreciate your help.

    PS: In order to run the above capx you will need to install this amazing plugin.

  • I had a similar issue. In my case it was because y had used UTF-8 characters (such as Ä, É, Ñ, etc.), so make sure your project files only use ASCII characters (these are the characters you use when you write in English).

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  • amkp

    Hi! May I ask what eCPM you average? I am considering to switch from AdMob to Appodeal, but I need to know if it is really worth it.

  • Hi rexrainbow

    I love this plugin But I have a question: on the built apk characters have a very low quality, they are pixelated (font is Arial). Do I have to setup anything?

  • Hi , how can I go to different layouts with this plugin? I mean, if there are many buttons (each one for a different layout), how would the event sheet look like?

    Because I can set a "Prepare Transition" action for each button clicked, but then, when "Is transition ready" triggers, it doesn't matter which button was clicked, as all buttons will prepare transition.

    I know I could do this with a wait action, but this makes my game look laggy. I could also set a variable to identify which button was clicked, but my game does already have too many variables and too long event sheets. Isn't there any better way? Thank you for your help!

  • Not the best place to get CSS help hahaha

    Haha I know, I already did some research on the Internet, but what I found didn't affect C2's text boxes, so I decided to ask here

    Thank you for your link, I will take a look tomorrow

  • Hi!

    I need some help on CSS. I want my text box to rotate 45º on the X-Axis. I already tried setting the CSS Setting "transform: rotateX(45deg)" but this only applies to the text, and not to the borders. I also tried with "clip-path: polygon(0 100%, 10% 10%, 90% 10%, 100% 100%)" but then you can't read all the characters in the text box.

    Any clue? Thank you

  • Hi!

    I am having a problem when using Bullet and LiteTween Behaviour at the same time:

    I have an object that moves at angle 90º when clicked (with the Bullet Behaviour) and, after a second, it stops. When the Bullet speed is equal to 0, a LiteTween starts and makes it move to a target. This works fine. But, when I click the object once again, instead of moving at angle 90º, it moves at angle 0º. I have already tried everything. I even tried changing the "angle of motion" property in the debugger from 0 to 90, but it doesn't allow me, it is blocked at 0. I can change all the other properties (vectors, gravity, etc), but not the angle of motion.

    Therefore, I think it is a bug, LiteTween somehow blocks the "angle of motion" property in the Bullet Behaviour. I can post a sample capx if you want.

  • I don't think you can show rewarded videos with the official AdMob plugin, so you would have to either use a third-party-plugin or another service (that isn't AdMob) like this one.

    And please be careful when using non official plugins to show ads, because many of them take a percentage (usually less than 5%) from your benefit.

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ChesVCF

Member since 15 Aug, 2016

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