BigKid Icarus's Recent Forum Activity

  • I think I found a bug. If you click on the numeric part of your coins total on the upgrade screen, you get 500 added to your total. You can do this multiple times.

    Ha! That's actually something I put in for debug purposes and forgot to take out.

    Feel free to exploit for now.

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  • I think what BigHid Ikarus means is to have a context menu "select" and "replace" within the layout view, not the event sheet, just like the "align" and "z-order" menus.

    While you can't replace the instances that exist in your layout view, you can select them all at once by clicking on any specific object either on the Objects Window or the Projects Window list. After that, you can move them around or delete them all together from the layout.

    What he said.

    I'm aware you can select them all from the Projects Window, I just wish there was more functionality in changing objects on a global scale across your project.

    Right now I have to go in and manually replace every instance of an object I have placed, which gets difficult depending on how many are placed and how many layouts the object is present in.

  • There have been many times while working on my project that I've wanted to replace every instance of an object, either on one specific layout, or every layout in my current project.

    I'm unaware if there's currently a way to do this, but I think it would be great if I could right click on an object, then select either "all instances in layout" or "all instances in project" which is pretty self explanatory.

    Additional functionality would be to replace all objects selected, which could be done with either another function in the right click menu, or an additional field in the object properties itself which lists the object name, but is editable (either drop down, text, or both.) This way you can select the object, and change the field in the object properties and voila! All selected instances are replaced.

  • Greatest. Tagline. Ever.

    Thanks for sharing this game. I played it on my PC using Chrome and didn't see any obvious bugs. Fun and silly at the same time. Your Doctor character has a great personality and the humor quotient was high. Fun time. Nice job!

    Thanks taokodr!

    It's funny the silly lines you can come up with after you've put the kids to bed and are still up at 2 AM.

    I really appreciate you checking out the game!

    More updates coming soon...

  • For anyone who's played, or is interested in the project, I've made some updates based on the feedback I've gotten.

    Here's a bullet list:

    -Ammo is represented via a meter above the weapon instead of numbers.

    -All weapons now share the same ammo, but deplete the meter differently.

    -Ammo is refilled at the start of each level.

    -Ammo can be upgraded between worlds in the Upgrade menu.

    -Enemies and levels have been adjusted slightly.

    -Health points in the upgrade shop have been reduced in price.

    -Ammo and Life Points show up slightly more regularly during gameplay now.

    Here's the link to the PC demo: https://dl.dropboxusercontent.com/u/826 ... index.html

    Remember there are no keyboard controls, as this is intended as an iOS game.

    Here are some images showing off the new ammo meter:

    Thanks for looking!

  • This is fantastic!

    I can see this being a great educational tool used in ESL classes. I agree that adding written words would be beneficial.

    Nice work!

  • Icarus, really enjoyed playing your game.

    I've only completed the tutorial section so far, but I found it very helpful, and easy to follow. I also liked the comic elements you've added in the conversation between the mad scientist and Buddy Bot. Cool music too, really fits the game well. Good luck with it, I'm gonna try playing for longer when I have a little more time

    Edit: Throwing doughnuts though!? That's just crazy talk, and I cannot condone it! Doughnuts are for eating, not for throwing

    Haha!

    Thanks for the feedback!

    It's been an interesting challenge coming up with weapons that primarily consist of desserts, but when I was thinking of some kind of grenade launcher, for some reason my mind went straight to exploding doughnuts!

    Please understand though, no doughnuts were actually harmed during the creation of this game.

  • This is what Buddy Bot looks like!

    Check the forum thread for a playable version:

    I'm going to post a video soon for those who aren't able to play, but in the meantime any feedback is greatly appreciated!

  • Its really a cool game didnt find any bugs.

    Thanks for checking it out!

    Very happy to hear you didn't find any bugs.

  • Did you ever want to shoot giant exploding Donuts at Bears with fuzzy pink hair? Well now you can!

    Here's a link to the lengthy demo: https://dl.dropboxusercontent.com/u/826 ... index.html

    Gameplay is part Mega Man, part Contra, part Action RPG, all "Runner" though it's got a broad selection of levels that aren't randomly generated and some interesting boss fights. Designed primarily for iOS/mobile.

    Please note, while the game is fully playable on PC, there are no keyboard controls! I'm currently only supporting touch (or click if you're using the mouse). If you'd like a link to the CocoonJS zip file, please PM me and I'll send it to you.

    Any feedback is welcome!

    Hope you guys like it!

  • Great animations. Super satisfying combat!

    Really excited to play more!

  • +1 for this.

    I change my grid a lot and the less clicking I have to do to change ANYTHING is always welcome.

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BigKid Icarus

Member since 1 Sep, 2012

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