Wrangler's Recent Forum Activity

  • Hi everyone! Here's a little treat for you:

    The demo overworld map (WIP)

  • You need to be honest with yourself, if you are not prepared to hear harsh comments about your work, maybe you shouldn't post it online.

    I learned this the hard way many many years ago, but I'm glad I learned the lesson as it's made me a tougher critic of myself and my work, and helped to relieve the 'daddy eyes' that comes with creative work.

  • That minimap!

    Great work, I'm looking forward to playing this too.

  • Huzzah and behold! I finally got round to doing a mock-up of how I wan't the fishing minigame to look:

    Each dungeon will have Skell's Fishing Hole in it, tucked away where only the most daring and inquisitive adventurer can find it! In the minigame you get rewarded for the fish you catch, and if you hook the mystery box at the bottom of the pool you get an even better reward! But you only have a limited amount of hooks, and old Skell is tight when it comes to giving new ones so you'll have to be careful!

  • This is great; loads of challenge and an interesting visual style!

  • Added a few traps to the games repertoire to make the dungeons a bit more dangerous:

  • Most impressive videogame made with Construct 2.

    That's made my day hahahaha

  • Katala Heh I'm definitely gonna use that for my fishing minigame!

  • This has been an entertaining thread.

    But on a serious note, when I bought into C2 it was with the knowledge that things will be updated at a regular pace, and that has been exactly what happened. I trust the priorities that Ashley sets out for the future of C2, and I will continue to do so as he hasn't put a foot wrong so far.

    Patience and understanding is something to consider, C2 is a gift that makes making games easy, and it will continue to be updated.

  • C-7 It's been a real treat to watch your game grow! Great work

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  • pixel perfick On a serious note though, the amount of 'games' here that are just template games with different sprites pasted on top. I get that people need to learn, but submitting a template game to the Google Play Store is a joke

  • Just a quick update, no new screenshots today I'm afraid.

    I've ditched the 4 directional enemy movement I had been using; it was proving unusable due to late calls for animations and sometimes bugging out and sending enemies through walls. So I've switched the enemies to the official Scirra pathfinding behaviour, and they're working properly now. I originally wanted them to be bound to 4 directional movement, but now that I see them moving a little more naturally I prefer the new pathfinding/motion.

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Wrangler

Member since 30 Aug, 2012

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