Wrangler's Recent Forum Activity

  • RandomExile You're supposed to deflect them back at him with your sword.

  • Today's picture update:

    Ninja Master demo mini-boss!

    <img src="http://img7.imageshack.us/img7/820/44ced96dcc2d4e92bba61e9.png" border="0" />

    <img src="http://i.imgur.com/7gYC5Lp.png" border="0" />

    <img src="http://i.imgur.com/3gGgAUI.gif" border="0" />

    He teleports between the yin-yang symbols on the tatami mats and throws ninja stars at you.

  • Today's picture update:

    <img src="http://i.imgur.com/qnKVZSe.png" border="0" />

    This is the WIP trade screen. When you mouse over an item, the item's information is displayed below. Hurray!

  • For something completely out of my comfort zone I tried using Adobe Illustrator for the first time!

    <img src="http://i.imgur.com/YV4sf6z.png" border="0" />

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  • Thanks Dave, I've been wracking my brains trying to come up with interesting ways to bring a bit of depth to the gameplay.

    BluePhaze I'm not looking to monetise my game, so that wouldn't factor into things. I tried to keep the characters slightly simpler so that they contrast better with the environments, and as such they aren't easily missed/overlooked. It's all work in progress though, so it's all open to change if it suits.

  • Instead of giving the wall object the 'Platformer' behaviour and simulating movement, why don't you try giving it the 'Bullet' behaviour?

  • Everyone here is making valid points when it comes to stepping on the toes of copyright holders, though if you feel you can avoid the legal pitfalls of making something with another IP then I say go for it. I wish you the best of luck, a Pok�mon MMO would be fantastic.

  • Looking good C-7 best of luck with your game!

  • <img src="http://i.imgur.com/s1kfiOs.png" border="0" />

    The time is fast approaching for the release of the alpha demo for Dungeon Buster!

    Lots of things have changed since I last posted:

    • Buster's look is being reworked: <img src="http://i.imgur.com/Dr5ON5F.png" border="0" />
    • There are puzzles to be solved: <img src="http://i.imgur.com/i9z55qz.png" border="0" />
    • There are secrets to be found: <img src="http://img844.imageshack.us/img844/4517/ecd65cb767a44b169418963.png" border="0" />
    • And most importantly, dungeons to be explored: <img src="http://img713.imageshack.us/img713/5629/5f5ed4fa7e6e4863a8aee6e.png" border="0" />

    Here's a more thorough changelist:

    • Added notes & journals (forms of clues for dungeon secrets, non-writeable)
    • Added 'Adventure Mike's Fine Grain Revealing Salts' - a puzzle solving item.
    • Added number combination puzzle type.
    • Added invisible bridge puzzle type.
    • Added 'dead adventurer skeletons' - combine with the journals as a visual cue.
    • Enemies use the pathfinding behaviour, combined with a line of sight engine.
    • Tweaked the chest system for better randomised loot.
    • Added short sword weapon.
    • Added long sword weapon.
    • Added longbow weapon.

    And the to-do/WIP list:

    • Started creating the demo level.
    • Rework the user interface elements.
    • Improve combat.
    • Rework the levelling system.
    • Fully animate Buster & the enemies.

    There's still a lot to be done before the demo will be ready, so I can't put a definite date up for the release, but what I can say for sure is that it will sadly not be available on the Scirra Arcade, due to the use of custom behaviours. I will most likely host it on the Clay.IO website, or failing that on my own website.

    Stay tuned for more info/sneak peeks in the coming week!

  • Dirigible Cat Productions

    Heavyhead Studios

    Spade To The Head Games

    Armless Clown Studios

    Not the best names, but they'd make for memorable logos!

  • that's fantastic!

    I did a mockup for a sci-fi game title screen when I was inspired by

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    <img src="http://i.imgur.com/pZGGrTO.png" border="0">

  • DarKeX More than likely you would encounter a problem if you started to sell your game. If it's free then gun manufacturers would only have a weak case in court (arguing 'fair use' on your part is guaranteed, it's how people get around putting music on YouTube).

    However, if you're wanting to earn money from your game, and are also wanting to use the real names of the guns, you will have to get licencing rights from each individual gun manufacturer, and I remember reading a while ago that it isn't cheap. The alternative is to do what alspal suggested and use a name that is similar to the real name of the gun, that way you conveniently side-step the issue altogether, and save yourself a boatload of money too. I hope this helps.

    Edit: I found this link discussing the issue, it's informative:

    Garage Games Forum Topic

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Wrangler

Member since 30 Aug, 2012

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