iyenal222's Recent Forum Activity

  • Hello,

    How I can simulate gravity attraction or inverse on a object by many planets, depending by her mass :

    I have tried the rex gravitation plugin (behavior-gravitation-for-physics-behavior_t70521) but I can't do antigravitation (negative force) and Yann algorithm (black-hole-physics_t66424?start=10) but I can't do many planets.

    Current event with rex gravitation plugin :

    The object is the BluePlanet and planets are GreenPlanet.

    Thanks in advance.

  • Thanks 99Instances2Go !

  • A position already specified in comments "Columns transform initialisation" for the column 1 it's 752;700 (X;Y),when Y is 700 the object have to stop.

    I will use the MoveTo plugin, I did not know it previously. Thanks.

  • Here the full event :

    The bullet speed is already specified in the main triangle; the problem is how to stop the triangle (disable bullet) when he arrive to a given position, and applies also for other triangles that will be spawn after.

  • Hello, I have a game logic problem that block me from month :

    Scenario :

    INITIALISATION : Each cube have bullet behavior disabled.

    PROCESS : Every 5 seconds :

    An random variable is created with int value (column)

    A cube is spawned at a given position depending on the random int value

    His bullet behavior is enabled so the cube can fall

    At a given position depending on the column the cube bullet behavior is disabled.

    Here is the problem. How I can do this ?

    Here the current event sheet (a triangle is used, not a cube) :

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  • But I want also to modify the instance in question coordinates on the fly. Can it be possible ?

    I was programming in C#, with Unity, gameobject variable is very useful.

  • How I can store an instance of an object in a variable, so I can assign, replace it on the fly and get instance object properties (coordinates...) directly in the Event sheet ?

    Thanks.

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iyenal222

Member since 1 Aug, 2016

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