Len's Recent Forum Activity

  • Hi there, I was wondering if anyone knows how to make something similar to the bound to layout behaviour, except binding something to an object. Basically, if you are not overlapping the object, it will immediately move you back towards the object (not the centre of the object though) and prevent you from stepping out. Another way to think of it is that the whole background is solid and that the object the player is bound to is jump-thru.

  • Sweet, thanks again.

  • Thanks for the answer Ashley. Does this occur whenever a new layout is loaded, or only just after the initial load?

  • Just checked it, the "Use Loader Layout" is set to no. There are a few events and computations at the start of the layout, but when these reoccur after the initial lag, there doesn't seem to be a problem.

  • I've noticed that when I first run a project, the FPS drops pretty low for the first few seconds, and then it gets back to 59-60 FPS. There aren't that many events running "At Start of Layout".

    I have quite a few objects which are not in use yet, so I just drag them off screen and select the "Destroy outside layout" behaviour. Could this be part of the problem, or does this happen often in larger / complex games?

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  • I haven't bought the game yet, I suspect that it'll appear in one of the upcoming Humble Bundles so I'm holding my breath :P

    On a side note how difficult is it to complete the game? I've tried Binding of Isaac, I've gotten to level 6 ish before but I've never managed to complete it :S

  • Sorry that wasn't what I was looking for.

    Imagine a network of roads. Click on any location, and the player will take the shortest way (through the road network) to the destination.

    The left clicking on the roads in the example I gave should give you a better picture.

  • Hi there, I'm trying to make a way point system so that players can only travel on a specified road in order to reach the destination. Left click selects the destination, and the player is supposed to take the shortest road there.

    To some extent I was able to get it to work except that when it reaches places near the end of roads it frequently gets stuck and it has trouble turning around.

    Anyone can figure out the problem?

    File Download: dl.dropbox.com/s/ca5h6hfqwsws553/Waypoints.capx

  • ramones: That's EXACTLY what I had in mind. Thanks!

    GenkiGenga: Ty again :)

  • GenkiGenga

    Thanks for the example, it helped a lot. I was wondering if there was a way to simplify it further so that you can handle any number of overlaps.

    Something like Pick Sprite2 instance n times, and update the overlap variable to = n.

    Nimtrix

    Thanks for pointing that out. I came across drop box a couple of times on the forum and kept thinking it was forum feature that allowed you to attach small files haha. Got an account now :P

  • I have a problem combining these two conditions together.

    Clicking anywhere creates an object with an AoE ring around it. I want the object to change colour when there are more than 4 objects in its AoE ring.

    Been using

    If AoE is overlapping Object

    For Each Object

    Trigger Once

    Add 1 to UnitCount (AoE instance variable)

    Right now I can only get it to increase by 1 or overshoot entirely due to Trigger Once not working.

    EDIT: How do you attach files -.-, I only see add hyperlinks / images / emails.

  • Sorry for the late reply, after some thinking I eventually found an alternative to using random multiples and forgot to check back. The solution was helpful though, it was quite a neat trick :)

    Thanks anyway!

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Len

Member since 29 Aug, 2012

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