HatsuSakura's Recent Forum Activity

  • Hi,

    I'm facing a strange issue (I'm pretty sure that I'm doing something wrong but I cannot understand what and I couldn't find an answer in any scirra's manual page or tutorial).

    I created some images from a 3D model I did: it's a starfighter with an increasing angle of 10 for each image.

    I'd like to animate it while turning left or right but even if the default animation (static sprite) has the correct color, the others are whiter than the original sprite.

    What is the problem?

    Am I doing something wrong whit some transition effect or with blending (but where are their set up for animations?)

    This is an example:

    http://www.sendspace.com/file/9vlv72

    Thanks in advance to everyone!

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  • I'm sorry: I completely misunderstood your question..

    I tried this workaround (but it doesn't solve anything): I set to a random value an instance variable called "B" for the Blue object. Then I assigned the B value for the tint FX but while the B variable value was different for each Blue object, the tint was always the same.

    I think the reason is because Tint is specific for the object itself (read "global"). So even if an instance variable could be different for every Object, an effect defined as an FX of the Object can be only global..

    I hope you can solve this issue.

    let me know, because I'm interesting in this argument (now I manage colors with the frozen animation workaround...)

  • I'm not sure if I understood your question, but I try..

    You can add some different colored block as animation frames of your "Blue" object.

    Then, editing the animation, you must set speed = 0.

    Now you have an animation in "freeze" state on the frame 0 (the first).

    To randomize the tint, you can use floor(random(numeberOfColours)) to set the frame of your object.

  • Hi,

    my name is Matteo, I'm writing from Italy and I'm 31.

    It's since I've memory that I loved videogames.. ;)

    I'm a computer science engineer and i developed some Java games just for fun in the past.

    I know how complex is to determine collisions, overlapping and so on, so I really appreciated the CS2 great job: really great work!

    I bought immediately a license ;)

    I came here and found CS2 while I was looking for some simple games to embed in the WebApp I'm developing with two friends of mine.

    We would like to offer to our user some funny and simple games while they are surfing.

    We're not developing an on-line game web site (there are already too many of them!). Our proposal is an exchange: we use the playable demos to enjoy our users navigation and we offer a place in which a developer can put the game making it visible to the mass!

    I'm still looking for demo games already written, but I'm pretty confident I'll be able to develop some more games easily with CS2.

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HatsuSakura

Member since 27 Aug, 2012

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