Herald of Time's Recent Forum Activity

  • Under the systems options when creating an even there is an option to compare two values. Use the formula Ragtime mentioned to perform the actions you described.

    In short:

    Event>System>Compare two values> enter distance formula to make the IF X distance

    then do whatever you want them to do to "attack" the player.

  • Thank you. Lol, I tend to overlook the simplest errors like this. It's helpful to have a second pair of eyes.

  • well, again, I'm too new to post an actual hyperlink, but here is the .capx link:

    mediafire.com

    Once you can get it to start up, press the c button. The blocks should be repelled as if an object is striking them, and those which come to rest should be repelled after a delay, indicating that they have come into contact with sprite5, which is an asteroid (i changed it to that when i noticed it wasnt working as a placeholder block.) However, if it's working like it is for me, you shouldnt be able to actually see the sprite. That would be the problem i'm having.

  • I have tried several other methods to see if it would fix the problem, but it still persists. This is cause for concern as this game is a college project for me. Advice on this issue would be greatly appreciated.

    Edit: I'm honestly very confused right now. All the elements are in the right place, and they are doing what they are supposed to, but those 2 particular sprites are not showing up visibly, despite the fact that they are definitely being created.

  • I recently made my small project into a larger, folder based project, and organized my events into groups (as they were in a complete mess before.)

    However, in testing out my newly reformatted project, I've found that I can no longer see the placeholder projectiles I've created to test out mechanics. I can see the effects quite clearly, and at least one of them is still functioning properly, but they are no longer visible. I've replaced the sprites for the projectiles, checked to see if they were spawning on another layer, if they were invisible, etc. Nothing is changing. I'm restarting the system now to see if that is the issue, but one of them requires that I see where it hits in order for me to see if it's working. Any suggestions as to resolving this would be much appreciated.

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  • Hrm, im not entirely sure I should post my art. It kinda sucks... :/ (with notable exceptions)

  • This looks like an awesome list, thanks!

  • Hello all,

    Earlier I made a request for assistance with determining the distance formula in order to make objects a certain distance from the playable character rise and then fly in a certain direction. While I got the rising part to work consistently, the other commands (such as the command to fly forward) will not work more than once per affected object. I've been trying to determine the cause of this inconsistency, as the interactions seem to work effectively outside of this singular problem.

    Any assistance will be greatly appreciated. I'm currently trying to upload the file to a file-share website so that you all can look at the code. Any suggestions in that regard will also be greatly appreciated.

    Edit*: ugh, have to build up reputation points :/ mediafire.com

  • Hello all.

    I seem to be having another distance related problem again. What I'm trying to do this time is to make it such that every time the playable character moves a certain distance (among other things) they gain a resource charge (which is depicted as a visual icon). I've been searching this forum, and I asked about distance before, but I'm not entirely sure how to apply the distance formula over time using previous instances.

    Any measure of assistance would be much appreciated.

  • It seems that I havent been as clear in what effect im trying to create.

    What i'm trying to do is to make, at the press of a button, select objects within a certain distance from the player to rise. The objects would hover after rising a certain distance. Thank you for answering the latter problem, but the former problem is what i'm having the greater issue with as I plan to have more than one element which will involve distance from the playable character.

  • Ah, i see. So that's what the condition else thing was. Thanks for that. I'm still confused about finding the distance from object event, if i could get assistance in that regard at least.

  • I'm currently trying to make a action-platformer game with construct 2 and have been running into some difficulties finding the information i'm looking for.

    I'm trying to make it so that at the press of a button, certain objects a distance from the player rise into the air. I've already figured out the rising into the air aspect and played with physics enough to know what to do to have things shift around in the air. However, I'm trying to find something akin to the if-then statement so that I can do the following:

    1 - If they are X distance from player when Y button is pressed, then they rise into the air.

    2 - If there are blocks rising into the air and a direction is pressed, the player does not move but the blocks do

    3 - if the blocks are X distance from the ground they stop and start hovering.

    If I can figure out how to make if-then/else statements in this program i believe that i can solve this and many other related problems in my game, but i'm having difficulty finding the info i need. Any help in this regard would be greatly appreciated.

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Herald of Time

Member since 22 Aug, 2012

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