Voytek's Recent Forum Activity

  • What you have done is really awesome, you have BRAINZ and you know how to use it! However the biggest issue appears to remain that is cell overlap prevention... Could you or anyone fix it?

  • Hey,

    I am not an expert. However while learning construct 2 i have made a sprite go around a screen following some certain instructions. I have been helped on this forum a lot, so here is my best shot to help you out in turn.

    0. Set window size: 800, 480, layout size must equal window size.

    1. Give your sprite a bullet behaviour (bullet properties: "set angle" set to "yes", speed:100) and give it an instance variable, set an instance variable called "side" to 0.

    2. Follow the events here: postimg.org/image/54v6ie0if/

    As a result a sprite should go around your window size. Play with it and you should be able to make it go up and down if this is what you want.

  • Thanks for the contribution. Unfortunately, i have not viewed it yet, because i am being cut off from my computer for the weekend. i am fidgeting to see it though. I hope you will make it as good as it can be. My goal would be to actually make a clone. There is not any tutorial on a fully playable and engaging multiplayer out there. It would be awesome to make it following agar.io. Just by reading your post, I am a bit concerned whether i can pull this off on my own since i could not even make the splitting / merging. It seems it is even more complicated than i expected. Anyway, i am already very thankful that you took interest in the idea and made effort to make it happen. I would have been stuck anyway if it had not been for you. Therefore you have already pushed it forward from the plateau!

  • Great! I am looking forward to that! I hope you will bring balance and calm my obsession by making it work the way it is in the game!

  • I admit i installed some addons for various projects. Nevertheless, "Addons free" construct 2 that i have just installed on another computer requested only "move to" and "push out solid" addons. I suppose two is not that many. While "move to" might not be relevant, Push out solid seemed to me to be crucial and is used in the events. Therefore two addons is not that many in my opinion. Even God in many religions has three forms. According to the alert i received, i have not exceeded the "holy" number.

    I have not attempted recreating the bendable effect and any other special effects.

    All i want to have is

    1) cell splitting that do not overlap with each other while they do overlap with the enemies. (i did that with bullet behaviour but the cells unexpectedly self anihilate, i did that with push out solid but when there are too many cells, they still overlap or "get trapped").

    2) cells merge with each other after a while.

    3) all that in the moving motion that is also flexible i.e some cells seem to move a bit faster at times.

    Basically the problem i encounter is an overlapping prevention for the cells, while they can still overlap with other enemy cells.

    I did a thorough research on the forum and there have been some attempts to make a "relative overlap" while moving but no one succeded as far as my research is concerned.

    It could be that some clever math has to be implemented but i am clueless where to learn how to implement it.

    I think the agar.io functionality might be problematic in a sense of not being straightforward, because there are some youtube tutorials on how to recreate growing and shrinking (even in a multiplayer fashion). However there is none on the essence i.e multiple cell splitting while following mouse movement without overlaping for the player while allowing overlaping with the enemy.

    Perhaps agar.io surcecode could be helpful but getting it seems dubious.

    Perhaps i shall post images of my events.

    I appreciate any hints or even better, the solution itself.

    It has been driving me crazy. I literally spent three months trying to figure it out.

    Thanks in advance!

  • Here are my attempts for recreating the essenial Agar.io functionality. None of them works as should. I have spent numerous hours trying to make this work. Here are the best results possible. I begin to doubt if it can be done at all. Perhaps a programming background is needed.

    Check out my capx and please improve on them. Let's make agar.io clone. This would be something as there is not any "playable" multiplayer tutorial made. This would be the ideal result.

    Can agar.io be recreated?

    Can you improve on my attempts. Share capx if you can!

    Ps: I might have gone little wild while making the events in some of my capx. Please don't hold it against me. I have been trying hard to push the idea into practice no matter what!

    Copy the URL from between " ". I could not post it any other way.

    !@!#$!@$" dropbox.com/sh/xm3yui69q09rxez/AADJMd_xnEo6AQ8vXt_OSJ7Pa?dl=0 "!@!#$!@$

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  • This is truly grandiose! Animmaniac, thanks so much for your superb contribution. I would never come up with anything close at this stage of my programming development. My skills are a “baby tiger level”, therefore thanks for being such a benevolent beast! This will allow me to learn and grow. Hopefully i will match you someday!

  • You nailed it! What a blast! I hope I will level up to match you someday as what you have done is so cool! I am so thankful that a higher intelligence of yours wandered into my initial post : ) Now I will do my best to get my head around your glorious creation, which should be so much easier. Just to let you know that I attempt to recreate some duolingo.com functionality. I believe the algorithm sets me on the right way to do it with Construct 2. If you don’t know duolingo, check it out if you like learning “spoken” languages. Feel free to follow me there: “wpwojtek” if you wish. There will be a party tonight. Look up the sky, there will be a shooting star for you : )

  • i will keep my fingers crossed, i hope you will fill it with your intellectual benevolence so that construct 2 becomes impregnated with a glorious result!

  • I also do not send everyone, who has come to the party, home only because some invited people did not show up.

  • Rhis texy ia aqesome, definitely does not pass the threshold

  • Thanks for the caps and your kind contribution, i will view it shortly.

    What i mean by "the comparison threshold" is this:

    Model:"This text is awesome"

    User Input:"This next is awesome"

    Threshold: only one typo thus the comparison passes the threshold

    Model:"This text is awesome"

    User Input:"Thisnext is awesome"

    Threshold: only one typo + lack of a "space", thus the comparison passes the threshold

    Basically i would like to be able to accept lack of spacing and perhaps "natural misspellings" like cat vs xat, hero vs gero, dark vs sark if that is possible.

    Examples of something that would not pass the threshold:

    This ext iawesome"

    Threshold: missing "t", missing "s", missing "space", thus too many mistakes, comparison does not pass the threshold.

    In a sense, the threshold is a measure of comparison acceptability despite some mistakes but not too many. Party metaphor: i do accept some gatecrushers. However too many gatecrushers spoil the party.

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Voytek

Member since 19 Jul, 2016

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