DeltaStarStudios's Recent Forum Activity

  • I always forget about the Sine behavior. Thanks!

  • Has anyone experimented with coding faux breathing for sprites?

    Ya know, where the sprite stretches a tad to create a breathing effect?

    Just wondering if anyone had a decent method they worked out.

    Thanks!

  • Personally, I go with fantasy.

    Simply because the environments are more generic. More reusable.

    As far as themes go. I look for a set that has the environments, objects, signs, doors, some animations, Environmental effects....

    I stay away from anything with too divergent an art style. It should reasonably match the style of other art packs.

    A beautiful art pack is useless if I cant supplement from other sources.

  • Hi All,

    I was wondering if anyone knew anything about saving a finished game and getting it to play on a Nintendo Switch?

    Or, any news about this implementation in the future?

    There are some god awful game out for the Switch right now, seems like a ripe market for us indies.

  • Hey guys,

    Here's some extended footage from duel mode play tests. My SO helped me out, we had fun trying to figure out the best magic combos to use :)

    youtu.be/5QL4CemRAGI

    Subscribe to Construct videos now
  • Howdy fellow developers!

    Here is a quick peak at my current project: PEWD!

    Main features:

    4 player couch co-op

    Duel mode

    Story Mode

    Party Mode

    If you are interested in testing it, send me a e-mail at

    LoganPenland87ouq@gmail.com

    [UPDATES]

    Footage from play testing

    11/25/18

    Subscribe to Construct videos now

    11/22/18

    Subscribe to Construct videos now

    youtu.be/sw6-tOJZLYk

  • Figured out if you press F-11 to go full screen, the gamepad works just fine

  • Yes, anchor works great if you are actively resizing the window during gameplay, which isn't true for 99% of games.

  • Steam is not running. I checked the steam settings and Xbox config.... was unchecked already...

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  • I found a possible workaround when I was making a a mobile game to support the different device ratios. Because all tablets and phones have different ratios....

    Set full screen, no letter boxes.

    Now, create a rectangle, this rectangle will be invisible and on HUD layer.

    Set origin points on the rectangle for where all of your HUD elements need to spawn.

    Set the invisible rectangle to be the size of the viewport.

    Have the rectangle spawn all of your HUD elements on it's origin points

    Now all of your hud elements will spawn appropriately no matter the device.

    Now you can experiment with different scaling for the active game layer to get your game the right size.

    Some devices will see more or a little less of the game play area, but your HUD and everything else will be placed nicely regardless.

  • Like the title says...

    Making a game that uses gamepad inputs. 4 player couch co-op.

    Big problem though, pressing B on a gamepad (xbox one controller) backs out of the game!

    Can someone point me in the right direction here? How do I disable this function so I can use the B input for gameplay :)

    Thanks!

  • Nice, I see where you are going with this.

    Thanks!

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DeltaStarStudios

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