predbites's Recent Forum Activity

  • I don't see that. I feel it is much more professional to work on the business at the same time as the game so we all know where we stand and there are no problems about money etc once the game is released.

    And lets be fair, just because something doesn't work for you doesn't mean it isn't right for someone else, or that it feels amateurish.

  • Good Idea, I will get something up asap.

  • Hello All,

    I am looking to create a new, legitimate Indie game company called Fred Software (name can obviously be changed) and I am looking for an artist/graphic designer to join me.

    I am half way through the first game for the company, called "Save the Creatures" and it should take me a month, two at the most to finish. (The kind of art I am looking for this game are similar to Cut the Rope and Kingdom Rush.)

    There is currently no money in place and there may not be until the first game is released but that can be discussed.

    I know that there are probably loads of people trying to do this but if anyone is interested, either message me or reply to this and we will see how it goes.

    Thanks,

  • Excellent, thanks.

  • Hi All,

    I am having problems with a spawner, it feels like I am missing something simple but I just can't see what.

    I would like, once the countdown reaches 0, for an enemy to spawn every 2 seconds and move in a different direction.

    MonsterSpawn.capx

    All the logic should be correct but for some reason it creates LOTS of monsters and I don't know why, I just want one of each???

    It does work if I just move the enemies to the spawn point but I really don't want to have all the enemies on the Layout, it would just be so much easier if I can spawn them.

  • oops, sorry. I did search but forgot to look there!!

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  • Hi all,

    I have a large level and would like to drag the screen around using the mouse (touch as well but the mouse is important first). I can make the screen scroll but can't seem to work out how to drag the screen?

  • Good Morning All,

    I have an object that has bullet motion and moves in a straight line from left of the screen to right. I would like object1 to change direction when it overlaps object2 100% (they are both the same size) but I can't get it to work. If I choose object1 overlapping object2 then set angle, object1 changes direction the moment they touch but I need it to be when they are completely overlapping.

    I tried to round the X's and Y's and that allowed object1 to change direction most of the time (It still didn't work every time)

    I then tried something different:

    If object1 X and Y = object2 X and Y then set angle.

    Object1 just kept going. I set text items to the X's and Y's and I believe the problem is the motion of object1. It's X is never exactly the same as object2.

    Does anyone have any other ideas?

  • Excellent, I hadn't thought about using the variable as the array ref.

  • I did try that but I couldn't seem to work out how to run through the list to create a different creature each time with a gap of 2sec.

  • Hi all,

    I am trying to create a tower defense type game but I am having problems making a list of enemies appear, I'll try to explain...

    What I want is there to be a line of, lets say: enemy1, enemy2, enemy1, enemy3. with a 2 second gap between them and I would like to create them from a sprite "Start".

    I am able to do this with all the same enemies but I can't seem to work out how to get it to work for different ones??

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predbites

Member since 20 Aug, 2012

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