helto's Recent Forum Activity

  • Hey guys,

    This is great tool to play around with. Almost finished with my first game.

  • Normally I would blame the browser for causing new problems, but I caught an error you guys might be interested in.

    [10:28:27.962] Exposing chrome JS objects to content without __exposedProps__ is insecure and deprecated. See developer.mozilla.org/en-US/XPConnect_wrappers for more information. resource://ext-at-sprng-dot-me-api-utils-lib/securable-module.js -> resource://ext-at-sprng-dot-me-api-utils-lib/content/worker.js:230

    I'm on windows 7 64 bit Firefox 15.0

    Interestingly it works for me in preview mode fine, but after exporting and putting on our server, it crashes every time(unless I have the console open?)

    Anyways will be curious to hear of any solutions/workarounds. For now I'll probably just downgrade ff, but I can't count on that from my users.

  • I guess I see Sully's point, adding a warning would be annoying and I'm probably just used to it.

    Maybe a message at the top like the yellow ones that say its about to add an object to the entire project with the countdown. Could just warn the user without popping anything intrusive up.

    Anyways, keep up the good work!

  • Try Construct 3

    Develop games in your browser. Powerful, performant & highly capable.

    Try Now Construct 3 users don't see these ads
  • This is a minor issue, but it seems confusing to allow new objects to be created when a locked layer is selected.

    Sorry for not posting specs, but this seems obvious.

    Love the software :)

  • I have a player that leans to the left or right based on the arrow keys. There are 9 frames with 4 being the default position when no arrow is down. I would like to animate from left to right or right to left seamlessly without having to use multiple animations.But there is no way to animate in reverse that I've seen.

    I've noticed that there is a ping pong behavior for animations, but that's not completely what I'm looking for. Would be nice if I could animation from frame 0-5, 0-9, 5-0 based on need. I think the ability to have frame labels would be nice as well so you don't have to rely on numbers always.

    Is there a way to do this currently?

    Thanks for considering!

  • I am getting the same result. Using the index of the image point works, using imagepointX("IMAGE_POINT_NAME") does not. Will be harder to manage something with several image points in this manner, but so far have not seen any need to do that.

  • This same problem is happening for me. All I have in the layout is a single scrolling tiledbackground and a player sprite that moves left/right with the arrow keys.

    Edit:

    This was driving me crazy and I thought I wouldn't be able to use this product anymore. Since disabling WebGL have not seen it happen.

  • Hey guys, just downloaded the free version. Gonna be checking this out tonight. Looks very promising.

helto's avatar

helto

Member since 17 Aug, 2012

None one is following helto yet!

Connect with helto

Trophy Case

  • 12-Year Club
  • Email Verified

Progress

13/44
How to earn trophies