nutmix's Recent Forum Activity

  • Great help, thanks Chaps!

    Interestingly, if I set the between layer backgroud colour to black, transparent to No, opacity to 50%, I dont need a sprite! Then when the countdown has finished, I make that layer invisible.

  • Hi, the game has a countdown on a top layer, e.g. 3..2..1 go.

    The countdown is just some text.

    I would like to Obscure the layers underneath during the countdown, to show they are not active, and to emphasize the countdown timer which is hard to read on top of the game graphics.

    Is there a way to do this? I have tried some blend modes, and played with layer blend transparency and opacity. Actually, blend modes are webGL, so cant use those as this is for mobile devices.

    If I set the layer transparency to NO, and opacity to say 50, it half does what I want, but unfortunately also makes the countdown text 50% transparent.

    I really don't want to have to modify the layers underneath - this would produce total spaghetti code.

    Any ideas appreciated.

  • Hi Paradox, I disabled the console log, and the sound is still broken, it didn't make any difference, unfortunately.

  • Check out this 2 line sound test capx

    When you click on "Click Me" it should make a bang.

    The test is to click on it 3 or 4 times in a row quickly (which the game will do).

    From the console output, you can see that per tap only gives one sound event ("Bang!" is logged).

    Works on:

    1) chrome desktop (v27)

    2) safari on iphone 4 with ios 6.

    Does not work on:

    1) safari on ipad 3 (ios 5.1.1) - get first bang, long pause, the last.

    2) Chrome on Google nexus 7 Android 4.2.2 - get first bang, long pause, the last.

    3) Chrome on Galaxy III Mini (Android 4.1.2) - plays each bang, but 1-2s lag before playing each.

    The effect for ipad and nexus 7 is the same and 100% reproducible:

    1) you get the first bang, then a long pause, then the last bang (completely out of sync, and missing the middle bangs).

    I have to get a demo version for a big supplier in a few days, and without sound, I am going to fail. Any ideas appreciated.

  • Ashley, here is a project with a couple of text objects in, if you look a the white text, you will see that the B is thicker, and that XT join togehter etc. Its like the white version has gone into 8 bit bold mode. The red version has some anti aliasing issues too, but at least the text looks the same as black. If you switch of webGL, the problem goes away. Looks bad on both FF and Chrome on Windows 7. Looks ok on iphone 4 and ipad 3

    https://www.dropbox.com/s/pai6m8so3mua9g9/badtext.capx

  • I can confirm that the problem is still in r1.39, but with the reset dialogue feature, it is no issue.

    I did look for something like this under view.

    Thanks.

  • Tried adding trigger once, didnt make any difference, unfortunately. so sound effects play correctly on chrome desktop and safari ios, but are broken on Android Chrome on Nexus 7. (and neither mobile will play music)

    I think the nexus is only playing the first and last if you request the same sound effect several times, and between the first and last, is a big pause. So if I tap 5 times, I get the first sound effect, a pause for 3 sound effect durations, then the final sound effect very much late.

    The exported project is here

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  • I should have mentioned I'm using Windows 7 pro 64 bit, so according to the manual, should convert. I used some dodgy online conversion for now.

  • I have imported ogg and m4a versions of some music and one sound effect.

    set the music to play with a loop on start of layout.

    The sound effect happens when you tap the screen.

    On Chrome on the desktop, it works great.

    On Chrome on Nexus 7, I get no music, and the sound effects are out of sync, e.g. tap once, get good sound, tap immediatly a second time, a long delay before it plays the effect again. If I tap lots of times, I sometimes get one sound, sometimes a second after a long delay.

    On iphone 4, ios 6, I get no music, but the sound effects are perfect, if I tap 3 times quickly, I get 3 sound effects quickly.

    The exported project is here

  • I just tried to import a WAV file, got same error. converts to m4a ok, fails on OGG.

  • Our company only ever gets its audio supplied as mp3, WAVs are impossible.

    When I import our mp3 music clips, it always says "MP3 audio (cannot convert to OGG).

    The manual says it does convert to OGG.

    any ideas why it would fail?

  • Nice one BluePhaze. I have read the manual many times, but never know where to look. But you are right, should have looked harder, as there is a shortcuts section. F5 will save me a lot of arm lifting!

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nutmix

Member since 16 Aug, 2012

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