What are you even saying! Even reading your replys will cost me more time then i worked on your project and finding your core problems.
My reply was: " After even 1 change, which i was able to find, it dropped on chrome to 30%(ofc it might not be solid fix, because I don't know why event logic is, like it is. So disabling some strange logic, could not be possible in reality, because you need this game mechanics! )."
That was ~50% drop from 60-70% cpu use to ~30%. Ofc disabling something is no way to go, but that is major drop. So futher working on that object group logic/mechanic could net in huge cpu save.
Your reply was: Wow! Thanks for the work! I'd love to know your advice, but before I pay, I have one other fellow who was investigating.
And later 4-5 days you come, bring it into forum like noone could solve it, while claiming you found way to decrease peformance by 30% your own. The Only way you could get it, was reworked your disable/enable logic.
What i think what happed, was after i reply you that 1 object group causes huge cpu use, you investigated it instead 4-5 days on your own and reworked it a bit, which gave you the performance gain.
Sorry, if i did not read or reply your email messages anymore. Thinking about it and reading messages will keep costing me time. I replied with honest message last time. You claiming here like iam angry, i am not. I said, i will stop working on this and won't sink any more time. So you could find someone else or do it yourself like you said in mail, that you will continue to work on it yourself.