SputnikCZ's Recent Forum Activity

  • Oy lads!

    Hopefully you are having great weekend.

    I'm just looking for some help with my code. It's about overlaping of objects and unfortunatully, it does not work as I wanted. Well, it doeas not work at all by the way I want it

    Those "squares" on that gear have Instance Variable setted with the numbers form 0 to 360. (6x60) And all I want is - Rotate the gear, overlap the "gear Arrow" and set layer with the value visible. Any ideas how to improve this?

  • Solved

  • Oy lads! Hopefully you have great day as I do.

    Well, at this moment I'm looking for someone who is able to help me out with the Generators for my game - Quests, planets and other stuff. Nothing too hard, just texts etc. I'm moving to the next phase of the project and we are looking forward to someone who is able to show us how to create these generators for our game. HERE is document about the stuff we need to create in our project in text form. If is here someone who is willing to help us out, I'll be more than grateful.

    I'm quite lame for the generators and even when I saw, let's say 2 of them I still don't get it

  • Little nit weird way to solving this small problem, but when it works, it's good!

  • Imo, why you are doing it thru the GLobals? Make a Layout and named it as "Intro". NOT LAYER!!! Layouts work separately and makes the performance of the games much more smoother. After your "Intro" you can simply write "Go to layout -> Game" And thats all. Cheers buddy!

  • Well. Usually you can use some kind of plugin to show "exact date and time" according to the system and IP of the client playing your game. In other way, you have to create a game which will run on your own cloud where you will set everything.

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  • Ehm.... "Faster Than Light"?

  • This is what Insta showed me in his capx. Right now I have to set my FTL traveling system right and due I have no such an experience with timers etc I have to find a way how I can fix this problem. Planets are not major problem compare to the FTL. If you want to discuss this, we can thru our PM's.

  • If you are working with multiple Sprites, it's harder. Easier way is set animations and put there single sprites or anims. Then you can create ONE simple Boolean for the sprite. If active - set 1. Simple. Then you can put a command in your sheet = Pick all -> IfActive = 1 -> Write it to the text. Dunno what else you can do except what guys up there told you. I am still trying to improve my skill to get better performance with less code.

  • Rob! You made my day! Damn! I have 2 folders with planets in the Sprite animation. Habitable and Unhabitable. Then those planets animations starts with "Habi_" or "Unhabi_" and after the planet section is the type of planet. And every of those instance variables are set for each planet in the code already (With the easiest way - (Tokenat -> look for "Unhabi", set values, ELSE set values).

  • Well, your logic with the Array is great. For me it is too much time to spend on the thing that is not so necessary for now But still, I'll use it later when I find some more time for the problem I have. Cheers!

  • Insta, will check it tonight. I'm quite busy at the moment. I'll write back asap

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SputnikCZ

Member since 6 Jul, 2016

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